Scaled Ender Dragon

Enhances the Ender Dragon fight by scaling the difficulty and mechanics based on Players!

66

Quick challenge

How far can you run before the mobs catch you?

Scaled Ender Dragon

ScaledEnderDragon is a powerful Minecraft plugin that enhances the Ender Dragon fight by introducing dynamic scaling based on player count and unique combat mechanics.

Features

Dynamic Scaling System

- Automatic difficulty adjustment based on player count (2-10 players) - Use dragon eggs to manually scale your dragon without the need of players. - For example: with two players in the end, and 3 dragon eggs placed on the center pillar of the portal; the dragon will then be a 5 scale dragon! - Progressive scaling of: - Dragon health - Damage output - Damage resistance - Crystal healing rate

Advanced Combat Mechanics

- Lightning Strikes System - Warning indicators - Pattern-based strikes - Visual and sound effects - Enhanced Dragon Breath - Scaling damage and radius - Duration modifications - Ghast Fireball Attacks - Multiple projectile patterns - Configurable damage values - No terrain damage option

Tiered Dragon System

- Multiple dragon tiers from "Lone Dragon" to "APOCALYPTIC DRAGON" - Unique abilities per tier - Custom visual effects and names - Distinctive glow colors

Reward System

- Damage-based leaderboard - Tiered loot system (Common/Rare) - Special rewards for top damage dealers - Configurable drop rates and items - NEW: Custom Items Support - Full integration with ItemsAdder, Oraxen, and Nexo - NEW: Custom Enchantments - Support for both vanilla and custom enchantments in rewards

In-Game Reward Management

Add custom rewards directly in-game using the new command: /sed addreward [hand/item] [quantity] [rarity] [chance] hand - Use the item you're currently holding (preserves all metadata, enchants, name, lore) item - Specify a Minecraft or custom item by name (e.g., DIAMOND_SWORD or itemsadder:ruby_sword) quantity - Set the number of items to reward (default: 1) rarity - Choose between "common" and "rare" loot tables chance - Set drop chance (1-100%) from the reward pool chance

Requirements

- Java 17 or higher - Paper/Spigot server version 1.21.4 or higher

Commands

`/sed reload` | Reloads the plugin configuration | `/sed kill` | Kills the current dragon alive, if player's have damaged it they will still be able to get rewards if they've done the min. damage.

Permissions

- `scaledenderdragon.admin` - Default: OP - Grants access to administrative commands

For questions, support, or feedback join my discord here: https://discord.gg/wXJERKw6yJ

ADS