Salt: Renewed

This is a Port of the Salt mod brought up to 1.21.1 for NeoForge.

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Quick challenge

How far can you run before the mobs catch you?

Salt: Renewed

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Salt Header

‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎Salt adds a food salting mechanic, as well as several other features and blocks.

Salt  1

Salt  2

Salt  3

Main Description

- Food can now be salted to improve the taste and add nutrition. - Salting recipe is dynamic and controlled by "salt:can_be_salted" tag: - Several mods, such as Farmer's Delight, are supported out of the box. - Nutrition value can be configured per food.

Rock Salt

- Rock Salt will generate underground (sililar to ores) in dripstone caves, ocean and beach biomes. - When harvested, Rock Salt Ore will drop Raw Rock Salt, which is crafted into Salt. - Salt can be also obtained by growing Salt Crystals or by evaporating water in a cauldron.

Other features

- All Salt blocks are dissolvable in water. - Salt blocks will melt adjacent ice and snow blocks. - Ice and snow can also be melted by sprinkling them with salt.

The mod is highly configurable

- Tags are used for everything. - All features can be turned off in a config.

<b>Port-only options</b>

Two opt-in toggles in `salt-common.toml` under `[PortTweaks]`:

- `BumpSpawnDensity` (default `false`) — ~4 deposits per qualifying chunk instead of upstream's ~1 per 8 chunks - `SaltBlockGravity` (default `false`) — Salt Block falls like sand

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