RustBeds
RustBeds is a Paper plugin that turns Minecraft's single saved bed into a full respawn-point system with Rust-style respawn.
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RustBeds

Saved beds and respawn anchors for Paper servers.
Let players choose where they respawn while keeping setup simple for server staff.
Releases | Docs | Changelog | Migration guide
RustBeds
RustBeds is a Paper plugin that turns Minecraft's single saved bed into a full respawn-point system. Players can register beds and, when enabled, Nether respawn anchors, then choose which saved point to use after death.
The main player workflow lives in one `/beds` menu for managing, renaming, sharing, removing, and choosing primary respawn points. Staff get a matching admin menu for support work, including browsing saved points, teleporting players, granting points, and reloading plugin settings.
RustBeds was previously published as `MultipleBedSpawn`. Current releases use the new name, data folder, command flow, and `rustbeds.*` permission nodes while keeping legacy upgrade paths where they matter.
Highlights
- Saved beds and respawn anchors with one primary point per player - Death respawn menu with configurable delay, timeout, and default-spawn fallback - Safe-location validation that blocks obstructed saved points before teleporting - Cooldowns, per-player saved-point limits, world filters, linked-world visibility, sharing, and exclusive ownership - Admin `/beds admin` menus for renaming, removing, teleporting to, and granting saved points - SQLite persistence in `plugins/RustBeds/respawn-points.db` - Player and admin audit logs in `plugins/RustBeds/Logs` - Optional Multiverse-Core teleport integration with vanilla teleport fallback - Bundled language files for `enUS`, `deDE`, `esES`, `frFR`, `ptBR`, `ruRU`, `svSE`, and `zhCH`
Requirements
- Paper `26.1.2` - Java `25` - Optional: Multiverse-Core, only when `teleport-provider: "multiverse"` is configured
Installation
1. Download the latest `RustBeds <version>.jar` from GitHub Releases. 2. Stop your server. 3. Place the jar in the server's `plugins` folder. 4. Start the server. 5. Review `plugins/RustBeds/config.yml`. 6. Give staff `rustbeds.admin` if they should use `/beds admin` or `/beds reload`.
See the full Installation page for update notes, folder layout, and source-build details.
Commands
| Command | Sender | Permission | Purpose | | --- | --- | --- | --- | | `/beds` | Player | None | Opens the player's saved respawn-point menu. | | `/beds admin` | Player | `rustbeds.admin` | Opens the staff respawn-point browser. | | `/beds reload` | Player or console | `rustbeds.admin` | Reloads config, language files, and storage handles. |
Permissions
| Permission | Default | Purpose | | --- | --- | --- | | `rustbeds.admin` | Operators | Allows `/beds admin` and `/beds reload`. | | `rustbeds.skipcooldown` | False | Bypasses saved-point cooldowns. | | `rustbeds.maxcount.<num>` | False | Overrides `max-beds` for a player, up to the plugin cap of 53. |
Legacy `multiplebedspawn.*` aliases still work for servers upgrading from MultipleBedSpawn. New setups should use the `rustbeds.*` nodes.
Configuration
The shipped `config.yml` documents each option inline. The most important areas are:
- `max-beds` and `bed-cooldown` for player limits and reuse timing - `allowlist`, `denylist`, and `link-worlds` for world visibility - `spawn-on-sky`, `respawn-menu-open-delay-ticks`, and `respawn-menu-timeout-seconds` for the death-menu flow - `safe-location-search` for obstruction search radius and required collision-free respawn space - `exclusive-bed`, `bed-sharing`, and `respawn-anchors-enabled` for gameplay rules - `audit-log.enabled`, `audit-log.format`, and related audit output controls for player/admin usage logs - `command-on-spawn`, `run-command-as-player`, and `teleport-provider` for integration behavior
For server-owner explanations, see Configuration and Respawn Flow and Safety.
Metrics
RustBeds reports anonymous plugin usage stats through bStats. Server owners can opt out globally in `plugins/bStats/config.yml`.
Documentation
| Page | Contents | | --- | --- | | Player Guide | Saving beds and anchors, using `/beds`, sharing, and primary points. | | Admin Guide | Staff menus, giving points, reload behavior, and operational notes. | | Commands and Permissions | Command table, permissions, and legacy aliases. | | Languages | Bundled translations and how language selection works. | | Migration from MultipleBedSpawn | Upgrade behavior for older installs. | | Releases and Building | Maven builds, release artifacts, and versioning. | | Branding | Project logos, banners, icons, and usage notes. |
Build From Source
Builds require Java 25 and Maven:
```bash mvn -B -ntp clean package ```
The jar is written to:
```text target/RustBeds-<version>.jar ```
Release notes are tracked in `CHANGELOG.md` using Keep a Changelog formatting, and RustBeds follows Semantic Versioning starting at `1.0.0`.
Legacy Project Links
RustBeds began as MultipleBedSpawn. These pages are kept for historical reference:
- Legacy Modrinth page - Legacy Spigot page - Legacy Hangar page - Legacy GitHub page