RuleGems
An experimental paradigm of server management
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RuleGems
RuleGems — Turn server authority into gameplay
RuleGems turns permissions into collectible “ruler gems.” Authority becomes visible, contestable, and reversible, giving your world a living political story instead of hidden OP lists.
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Philosophy
Power should be earned, not toggled: players gain abilities by finding and redeeming gems. Transparent and revocable: server-wide titles, effects, and clean revoke/scatter flows. Config-driven minimalism: uses vanilla command permissions by default, no heavy dependencies. Event-first: every pickup/redeem/scatter can trigger commands, sounds, and particles.
How to use
- Configure gems in config.yml: set material, name, lore, and permissions (e.g., minecraft.command.teleport). - Set the random_place_range and toggles (broadcasts, redeem behavior). - Scatter gems: /rulegems scatter - Granting model: - Immediate: enable inventory_grants to grant on pickup, or - Ritual: players use /rulegems redeem <gem> to claim. - Full set bonus: redeem all with /rulegems redeemall and broadcast a server title. - Admin flows: use revoke_power and gem_scatter_execute sections to define what happens when power is reclaimed or gems disperse. - Tips: use placeable materials (e.g., AMETHYST_BLOCK, NETHERITE_BLOCK, SCULK_CATALYST) and %player% in command lists for messaging. - Works great on modern Spigot/Paper servers.