RTS Map Command Recruits
Addon for villager recruits that turns map control into true RTS group commanding: click-to-move, queued waypoints, attack/strategic-fire orders, stance/fire controls, and formation hotkeys.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
RTS Map Command Recruits
You can support me through- https://ko-fi.com/knightmare61825
RTS Map Command Recruits is an addon for the Recruits mod that gives you Total War-style map control over recruit armies: one map icon can represent a full group, with click-to-move, waypoints, formation control, combat commands, and strategic fire control.
Group-Based Map Commanding:
- Each recruit group appears as a single tactical icon on the world map. - Split group handling: if members are far apart, they can appear as separate controllable sub-groups. - Movement arrow/path rendering from current position through queued waypoints. - Smart Group Visuals - Uses each group’s configured image/icon (from group setup). - Relation outline colors: > - Your groups: Green > - Allies: Blue > - Neutral: Gray > - Enemies: Red - Icon size scales better with map zoom.
Multiplayer-Safe Order System:
- Server-authoritative orders and validations. - Selection/order stability improvements for moving/splitting groups. - Stuck orders/arrows auto-cleaned to prevent command-lock states.
How To Use (Map Controls):
Selection & Basic Orders
- Left Click group icon: select group - C: clear selected group - Right Click map: move selected group - Shift + Right Click: queue waypoints
Attack & Fire Commands
- Ctrl + Right Click on enemy group icon: attack that group - Ctrl + J + Right Click on map: strategic fire at that position - Ctrl + K: hold/cancel strategic fire for selected group
Behavior / Stance (selected group)
- 1 = Passive - 2 = Neutral - 3 = Aggressive - 4 = Hold Fire - 5 = Fire At Will - 6 = Wander movement mode
Formation Controls
- Ctrl + Tab: cycle formation - Ctrl + Shift + Tab: cycle formation backward
Numpad direct formation binds:
- KP1 Circle - KP2 H Circle - KP3 Square - KP4 H Square - KP5 Line - KP6 Triangle - KP7 V Form - KP8 March - KP9 No Formation
Other UI Controls
- Tab / Shift+Tab: cycle selected groups - U: toggle map overlay text
Visibility & Command Limits
- Groups must be in the correct world/dimension and visible per server-side checks. - Commanding can be limited by configurable radius from player. - Visibility/control behavior respects render-distance-style constraints for fairness.
Configurable Server Settings
In the server config: - commandRadiusBlocks – max command distance from player to group anchor - arrivalDistance – waypoint completion distance - continueMarchWhenInCombat – continue marching vs stop-and-fight behavior
You can support me through- https://ko-fi.com/knightmare61825