Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

20,84k

Quick challenge

How far can you run before the mobs catch you?

Revive Me! - Player Revival Mod

**NOTE: Requires Invocore (GRAB HERE)

I may not always respond, but I do read the comments! Ty :v

Have bugs or issues? https://github.com/Cycro54/Revive_Me/issues**

Wanna see the to-do list? (https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md)

Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json

A mod that allows you to revive yourself and others at the cost of either nothing, health, experience, food, items, etc.

NEWEST FEATURES

* (Config) Revive_Me_Enabled: Enables/disables Revive Me! * (Config) Reset_Revive_On_Hit: Reset revive when reviver takes damage * (Config) Reviver_Must_Look: If the reviver has to look at the revivee * (Config) Fallen_Perspective: What camera perspective a player has whilst fallen

PREVIOUS NEW FEATURES

* Revive Item System! (examples in reviveme config folder and github) * Now works with Controllable * Overheal revive (heal fallen players to revive them, search for Overheal in config) * Fallen players can now take damage instead of immediately dying (Die_When_Timer_Ends config) * Lots more config shtuff

If you don't like the way this mod handles revival, there are of course alternatives:

PlayerRevive

Hardcore Revival

(Technically a game, but potato tomato amiright?)

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