Revive Me! - Player Revival Mod
Allows you to revive yourself and others at a cost... or not, up to you!
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Revive Me! - Player Revival Mod
**NOTE: Requires Invocore (GRAB HERE)
I may not always respond, but I do read the comments! Ty :v
Have bugs or issues? https://github.com/Cycro54/Revive_Me/issues**
Wanna see the to-do list? (https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md)
Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json
A mod that allows you to revive yourself and others at the cost of either nothing, health, experience, food, items, etc.
NEWEST FEATURES
* (Config) Revive_Me_Enabled: Enables/disables Revive Me! * (Config) Reset_Revive_On_Hit: Reset revive when reviver takes damage * (Config) Reviver_Must_Look: If the reviver has to look at the revivee * (Config) Fallen_Perspective: What camera perspective a player has whilst fallen
PREVIOUS NEW FEATURES
* Revive Item System! (examples in reviveme config folder and github) * Now works with Controllable * Overheal revive (heal fallen players to revive them, search for Overheal in config) * Fallen players can now take damage instead of immediately dying (Die_When_Timer_Ends config) * Lots more config shtuff
If you don't like the way this mod handles revival, there are of course alternatives:
(Technically a game, but potato tomato amiright?)
