Render.js

Allow to use KubeJs customize world rendering.

754

Quick challenge

How far can you run before the mobs catch you?

Render.js

Due to the simplicity of painter API, I have developed this mod that allows you to customize world rendering.

How to use

```js // Similar to the painter API, register a RenderObject before rendering. ClientEvents.loggedIn(event => { RenderObjectManager.register({ example_triangle: { type: "triangles", r: 128, g: 255, b: 29, a: 150, vertices: [ -0.120, 0.00, 0.001, 0.0000, 0.20, 0.001, 0.1200, 0.00, 0.001, -0.064, 0.03, 0.000, 0.0000, 0.14, 0.000, 0.0640, 0.03, 0.000 ], options: { blend: true, depth_test: true, cull: false, billboard: "center" } } }) })

// And then, you can render it on event.

RenderEntityEvents.afterRender(event => { let h = event.getEntity().getBbHeight(); // entity's height event.renderWithOffset("example_triangle", [0.0, h + 0.2, 0.0]); // render it with offset });

// Now, you can see that each entity has a triangle on its head!

```

Currently supported events: 1. After World Render Event: ```js RenderLevelEvents.afterSolidBlockRender(event => { // do something }); ```

2. After/Before Living Entity Render Event: ```js RenderEntityEvents.beforeRender(event => { // do something });

RenderEntityEvents.afterRender(event => { // do something }); ```

You can give me suggestions in Github Issues or the comment!

ADS