Regional Peace

Stop mob from spawning in a specific region.

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Quick challenge

How far can you run before the mobs catch you?

Regional Peace

Welcome to Heavenly Host Elementary School! But...

This is simply a mod that allows you to stop mob from natural spawning in a specific region, which can protect dark buildings and so on.

The type of mob can be specified, e.g. monster, creature, ambient...

It is rather feature-incomplete now, but it is usable.

Usage: /peace <type> <radius> [

] [<dimension>]

Executing command without arguments to see full help.

Note: it is possible to do so in vanilla, by stacking monsters. However it is player-centered: if you have 70 monsters in your r=128 range then YOU will not spawn monsters in your r=128 range, thus disabling spawning in a region would be a sphere-covering problem, which is very complex and increases MSPT much. This mod is entity-centered and is very easy to understand and control.

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