Redstone-Game Tick Sync

Syncs the Redstone tick rate to the game tick rate at 1:1.

21

Quick challenge

How far can you run before the mobs catch you?

Redstone-Game Tick Sync

Redstone-Game Tick Sync

Standard Minecraft redstone is capped at 20Hz Game Tick (one tick every other game tick). This mod overclocks the redstone engine, syncing logic components to the 20Hz Game Tick, allowing for circuits that are twice as fast, more responsive, and more precise. The goal is to speed up Redstone without changing the tickrate of the rest of the world.

---

Broken Redstone Machines Warning

Because this mod changes the fundamental math of redstone timings, many vanilla machines that rely on precise timings will break.

* Piston Spitting: Any machine relying on 2-tick timings (standard 3x3 doors, older flying machines) will likely need adjustments. * Piston Spitting: Some precise machine timings may now require longer delays to prevent piston spitting.

---

Changes

This mod modifies the tick delay of some redstone components. Components not mentioned are not changed. Below is exactly how each component is affected: *(Note: 1 vanilla redstone tick is 2 game ticks.)*

Transmission Components

* Synced: * Synced: Delays of 2, 4, 6, or 8 game ticks (0.1s to 0.4s). * Synced: Delays of 1, 2, 3, or 4 game ticks (0.05s to 0.2s). * Synced: * Synced: 2 game tick delay (0.1s). * Synced: 1 game tick delay (0.05s).

Power & Inversion

* 8 to 16 * 8 to 16 Reduced from 2 game ticks to 1 game tick. * 8 to 16 To support high-frequency 20Hz clocks, the burnout threshold has been increased from 8 to 16 state changes per 60 ticks. This prevents torches from "flicking off" during normal high-speed operation.

---

Recommended Mods/Dependencies

* Alternate Current (Highly Encouraged / Optional)

ADS