Recruits-Extras
This Recruits Addon Mod adds a few commands as well as Group control
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Recruits-Extras
RecruitsAddon - Advanced Recruit Command System
A comprehensive addon for the Recruits mod that provides advanced tactical control over your recruit units.
🎯 Overview
RecruitsAddon transforms the way you command your recruits by providing: - Enhanced GUI Integration - Control your recruits from anywhere in the world - Enhanced GUI Integration - Target specific recruit groups for tactical precision - Enhanced GUI Integration - Organize recruits in LINE, SQUARE, CIRCLE, and WEDGE formations - Enhanced GUI Integration - Coordinated group retaliation, smart defensive behavior, and auto-teleportation for lagging recruits - Enhanced GUI Integration - Seamless integration with the existing Recruits mod interface
📋 Requirements
- TalhaNation's Recruits Mod: 1.20.1 - TalhaNation's Recruits Mod: 47.3.0+ - TalhaNation's Recruits Mod: Latest version for 1.20.1
🎮 How to Use
Basic Commands
All commands work at unlimited distance - no need to be near your recruits!
March Commands
``` /recruits march <x> <y> <z> [group <groupId>] [formation <type>] ``` - Advanced: `/recruits march 100 64 -200` - March all recruits to coordinates - Advanced: `/recruits march 0 64 0 group 1` - March only group 1 - Advanced: `/recruits march 50 70 -100 formation LINE` - March in line formation - Advanced: `/recruits march -50 80 150 group 2 formation SQUARE` - Group 2 in square formation
Raid Commands
``` /recruits raid <x> <y> <z> [group <groupId>] [formation <type>] ``` - Formation: `/recruits raid -100 65 300` - Send recruits to raid coordinates - Formation: `/recruits raid 200 70 -50 group 3` - Send group 3 to raid - Formation: `/recruits raid 0 64 -200 formation WEDGE` - Raid in wedge formation
Control Commands
``` /recruits cancel # Cancel all operations, recruits return to you /recruits stop # Make recruits hold defensive positions with shields /recruits follow [player] [formation] # Follow you or another player /recruits attack <player> # Attack a specific player (max 125 blocks) ```
Formation Types
- WEDGE - Single line formation, perfect for narrow passages - WEDGE - Grid formation, balanced defense and offense - WEDGE - Circular formation, excellent for area defense - WEDGE - V-shaped formation, ideal for breakthrough attacks
Coordinate System
Absolute Coordinates: Use exact numbers ``` /recruits march 100 64 -200 ```
Relative Coordinates: Use `~` for relative positioning ``` /recruits march ~ ~5 ~10 # 5 blocks up, 10 blocks forward from your position /recruits march ~-20 ~ ~ # 20 blocks to the left of your position ```
🎛️ GUI Features
Enhanced Recruit Command GUI
Access through the existing Recruits mod interface to find new "Group Commands" section:
Stop - Stop - Send active groups to your crosshair target - Stop - Send active groups to raid your crosshair target - Stop - Instantly recall all recruits to you - Stop - Make recruits hold defensive positions
Raid at... - Raid at... - Prefills `/recruits march group X ~ ~ ~` for easy editing - Raid at... - Prefills `/recruits raid group X ~ ~ ~` for easy editing
*Note: Buttons automatically detect your active recruit groups and target them specifically.*
⚔️ Combat Features
March vs Raid Behavior
March Mode (Defensive): - Recruits move to destination in neutral state - Will defend if attacked but continue mission - Maintains formation during movement - Suitable for repositioning and defensive movements
Raid Mode (Aggressive): - Two-phase operation: March → Raid - Recruits march to destination, then become aggressive - Attacks hostile mobs and players at destination - Respects entity blacklist configuration
Group Retaliation System
When any recruit in a marching group is attacked: 1. resumes original march immediately targets the attacker 2. Group coordinates to eliminate the threat 3. After 5 seconds, automatically resumes original march 4. You receive notifications about the engagement
Defensive Commands
Stop Command: - Recruits raise shields and enter guard mode - Only retaliate when directly attacked - Multiple shield activation methods ensure reliability - Perfect for holding strategic positions
Cancel Command: - Comprehensive AI state clearing - Multiple pathfinding methods ensure recruits return - Cancels any active raid missions - Robust error handling prevents failures
⚙️ Configuration
Configuration file: `config/recruits-addon.toml` (auto-generated on first run)
Entity Blacklist
Customize which entities recruits should avoid during raids: ```toml [blacklist.entities] entityBlacklist = [ "minecraft:villager", "minecraft:iron_golem", "minecraft:cat", "minecraft:wolf", "minecraft:creeper" ] ```
🎯 Advanced Usage Examples
Tactical Scenarios
Base Defense Setup: ``` /recruits march -100 64 -100 group 1 formation CIRCLE /recruits march 100 64 100 group 2 formation SQUARE /recruits stop ```
Coordinated Attack: ``` /recruits march 0 64 -200 group 1 formation WEDGE /recruits march 50 64 -200 group 2 formation LINE /recruits raid 0 64 -150 group 1 /recruits raid 0 64 -150 group 2 ```
Escort Mission: ``` /recruits follow @p formation CIRCLE /recruits march ~ ~ ~20 formation LINE ```
Group Management
Multi-Group Operations: ```
Send different groups to different locations
/recruits march 100 64 0 group 1 formation LINE /recruits march -100 64 0 group 2 formation SQUARE /recruits raid 0 64 200 group 3 formation WEDGE
Recall specific group
/recruits cancel group 1
Stop all groups
/recruits stop ```
🛠️ Troubleshooting
Common Issues
Q: Recruits not responding to commands - Ensure recruits are actually owned by you - Check that groups are not disabled in the GUI - Verify recruits are not stuck or in combat
Q: GUI buttons not working - Make sure you have active recruit groups - Check that recruits are alive and not disabled - Restart the GUI if buttons appear grayed out
Q: Distance limitations - This mod removes ALL distance limitations - Commands work from anywhere in the world - If recruits seem unresponsive, they may be in unloaded chunks
Q: Recruits not raising shields on stop - The mod tries multiple methods to activate shields - Ensure recruits have shields equipped - Some recruit types may not support shield mechanics
Debug Information
Enable debug logging in your `log4j2.xml`: ```xml <Logger level="debug" name="com.mchivellian.recruitsaddon"/> ```
🙏 Acknowledgments
- TalhaNation for the excellent base Recruits mod - The community for feedback and testing
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Enjoy commanding your recruits with tactical precision! ⚔️