Recolor

Allows you to change colors of hard coded values such as XP text color, reloading screen color, hit/damage color, block outline, and more! Similar to optifine's color.properties

59

Quick challenge

How far can you run before the mobs catch you?

Recolor

That mod allows resourcepack creators to change the color of a hard coded minecraft value into any color they want. This allows them to work with other resourcepack without using core shaders.

Some examples are: - XP text color - Reloading textures background - Item cooldowns - Container text - Experience orb colors - Block outline - Durability bar colors

As far as versions go, supporting all versions 1.21+ is a pain since Mojang changed rendering code every single update. I will probably iron out some bugs in those versions then drop support for adding new features to them. I will try to support at least the last 3 drops. Versions below 1.21 are not planned and neither is a forge/neoforge version.

Changing Colors with a Resource Pack

In order to change the color of something, you find the corresponding entry and replace it with the value you want. You should only put the values you modify in your pack so packs below it can modify other ones without them interfering.

If there is something that you want to be added, create a feature request in the Github.

Data type

Accepts an array of ints [r, g, b] or [r, g, b, a] or a hex string "#rrggbb" or "#aarrggbb"

Path

``` assets/recolor/colors.json ```

Example Values

colors.json ``` { "xpText": "#34b7ff", "loadingScreenMonochrome": "#660f00b5", "containerTitle": [125, 175, 255], "loadingScreen": [0, 63, 93, 102] } ``` 1. "#rrggbb" format 2. "#aarrggbb" format 3. [r, g, b] format 4. [r, g, b, a] format

Current options:

Options

> xpText > xpTextBackground > xpAnvilTextFail

Experience Orb interpolation colors > xpOrb1 > xpOrb2

> loadingScreen > loadingScreenMonochrome > cooldown (Item cooldowns) > slotDragBackground

World icon and Resource Pack hover background > previewIconHover

> containerTitle > containerBackground

> socialInteractionsPlayerBackground > socialInteractionsPlayerBackgroundHidden

> blockOutline

Interpolates between these colors based on the durability > durabilityBarFull > durabilityBarHalf > durabilityBarBroken

> damageColor

ADS