Recap
Replay Minecraft moments in-game. Record it. Replay it. Relive it.
Quick challenge
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Recap

Replay Minecraft moments exactly as they happened.
Overview
Recap is a Paper plugin that records gameplay on your server and replays it as a live in-world recap. It captures what players do, recreates it visually inside Minecraft, and restores the world when the replay ends.
Features
Players
- Movement and pathing - Player skins - Held items and equipment - Jumps and interactions
World
- Block placement and breaking - Water, lava, and flowing fluids - Sign text and sign edits - Environment changes during recording
Entities
- TNT ignition and explosions - End crystal placement and destruction - Entity interactions during playback
Uses
Recap is great for creators, admins, event servers, and builders who want to review gameplay moments visually instead of relying on logs or explanations.
Commands
- `/recap start` Starts a new recording session.
- `/recap stop` Stops the active recording and saves it. If a playback is active, it stops the playback and restores the world.
- `/recap play <id>` Plays a saved recording in real time.
- `/recap play <id> preview` Plays a saved recording in preview mode.
- `/recap list` Shows all saved recordings.
- `/recap info <id>` Shows details about a recording, including date, duration, world, players, and event count.
- `/recap delete <id>` Deletes a saved recording.
- `/recap pause` Pauses the active playback.
- `/recap resume` Resumes a paused playback.
- `/recap seek <id> <timestamp>` Jumps the active playback to a specific time, such as `2:30`.
- `/rc` Shortcut alias for `/recap`.
Permissions
Record
`recap.record` lets players start and stop recordings.
Playback
`recap.play` lets players play, pause, resume, and seek replays.
Info
`recap.list` lets players list recordings and view recording details.
Admin
`recap.admin` lets players delete recordings and use admin-level features.
All
`recap.*` grants all Recap permissions.
Summary
A Paper plugin that records player actions and replays them in-world, including movement, skins, block changes, fluids, explosions, and interactions.