RebindAllTheKeys

Adds keybinds to keys that aren't rebindable

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How far can you run before the mobs catch you?

RebindAllTheKeys

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Tries to add keybinds for keys that you can't bind in vanilla.

Control Options Added: - Double Tap Sprint *- Default ON* - Double Tap Fly *- Default ON* - Sprint, Sneak, and Fly toggle/hold now has a 3rd option, persistent. When persistent, it's active until you stop moving - For macOS: Cmd → Ctrl *- Default OFF*

Keybinds Added:

- Flying *- Default Not Bound* - Dismount (Default <kbd>Left Shift</kbd>) - Debug Key *- Default <kbd>F3</kbd>* - Toggle Hud *- Default <kbd>F1</kbd>* - Toggle Narrator (Override) *- Default Not Bound (When not bound, it uses the normal <kbd>Ctrl</kbd> + <kbd>B</kbd>)* - Inventory Quick Move *- Default <kbd>Shift</kbd>* - Drop Stack Modifier *- Default <kbd>Ctrl</kbd>* - Hotbar Next *- Default <kbd>Scroll Down</kbd>* - Hotbar Previous *- Default <kbd>Scroll Up</kbd>* - Server List Refresh *- Default <kbd>F5</kbd>* - Quit / Close Menu Alias *- Default Not Bound (ESC will always work)* - Screen Primary (Default <kbd>Left Click</kbd>) - Screen Secondary (Default <kbd>Right Click</kbd>)

The following is used by the Debug Key + Below, and therefore won't conflict with any keys not in this sublist

- Reload Chunks *- Default <kbd>A</kbd>* - Show Hitboxes *- Default <kbd>B</kbd>* - Copy Location *- Default <kbd>C</kbd>* - Clear Chat *- Default <kbd>D</kbd>* - Cycle Render Distance *- Default <kbd>F</kbd>* - Show Chunk Boundaries *- Default <kbd>G</kbd>* - Advance Tooltips *- Default <kbd>H</kbd>* - Copy Block/Entity Data *- Default <kbd>I</kbd>* - Start/Stop Profiler *- Default <kbd>L</kbd>* - Swap Previous Gamemode <-> Spectator *- Default <kbd>N</kbd>* - Pause on Lost Focus *- Default <kbd>P</kbd>* - Show Debug Keybinds *- Default <kbd>Q</kbd>* - Reload Resources *- Default <kbd>T</kbd>* - Gamemode Switcher *- Default <kbd>F4</kbd>* - Intentional Crash (when key is held) *- Default <kbd>C</kbd>* - Dump Dynamic Textures *- Default <kbd>S</kbd> (1.20.2+)* - Profiler Graph *- Default <kbd>1</kbd>(1.20.2+) <kbd>Shift</kbd>(older)* - FPS & TPS Graph *- Default <kbd>2</kbd>(1.20.2+) <kbd>Alt</kbd>(older)* - Packet Size & Ping Graph *- Default <kbd>3</kbd>(1.20.2+)*

Version 1.4.0

Control Options Added: - Double Tap Sprint *- Default ON* - For macOS: Cmd → Ctrl *- Default OFF*

Keybinds Added:

- Debug Key *- Default <kbd>F3</kbd>* - Toggle Hud *- Default <kbd>F1</kbd>* - Toggle Narrator (Override) *- Default Not Bound (When not bound, it uses the normal <kbd>Ctrl</kbd> + <kbd>B</kbd>)* - Inventory Quick Move *- Default <kbd>Shift</kbd>* - Drop Stack Modifier *- Default <kbd>Ctrl</kbd>* - Hotbar Next (Override) *- Default Not Bound (When not bound, it uses the normal scroll down)* - Hotbar Previous (Override) *- Default Not Bound (When not bound, it uses the normal scroll up)* - Server List Refresh *- Default <kbd>F5</kbd>* - Quit / Close Menu Alias *- Default Not Bound (ESC will always work)*

The following is used by the Debug Key + Below, and therefore won't conflict with any keys not in this sublist

- Reload Chunks *- Default <kbd>A</kbd>* - Show Hitboxes *- Default <kbd>B</kbd>* - Copy Location *- Default <kbd>C</kbd>* - Clear Chat *- Default <kbd>D</kbd>* - Cycle Render Distance *- Default <kbd>F</kbd>* - Show Chunk Boundaries *- Default <kbd>G</kbd>* - Advance Tooltips *- Default <kbd>H</kbd>* - Copy Block/Entity Data *- Default <kbd>I</kbd>* - Start/Stop Profiler *- Default <kbd>L</kbd>* - Swap Previous Gamemode <-> Spectator *- Default <kbd>N</kbd>* - Pause on Lost Focus *- Default <kbd>P</kbd>* - Show Debug Keybinds *- Default <kbd>Q</kbd>* - Reload Resources *- Default <kbd>T</kbd>* - Gamemode Switcher *- Default <kbd>F4</kbd>* - Intentional Crash (when key is held) *- Default <kbd>C</kbd>* - Dump Dynamic Textures *- Default <kbd>S</kbd> (1.20.2+)* - Profiler Graph *- Default <kbd>1</kbd>(1.20.2+) <kbd>Shift</kbd>(older)* - FPS & TPS Graph *- Default <kbd>2</kbd>(1.20.2+) <kbd>Alt</kbd>(older)* - Packet Size & Ping Graph *- Default <kbd>3</kbd>(1.20.2+)*

Amecs Warning: While the mods are mostly compatible with each other, unfortunately RebindAllTheKeys will ignore any modifiers added to the keybind from Amecs.

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