Rabbits Simply Redone

A simple revamp to rabbits, including more rabbits per litter and changes to their attributes.

94

Quick challenge

How far can you run before the mobs catch you?

Rabbits Simply Redone

Overview

This datapack has one goal: Make rabbits a decent mob without changing them too much. I believe that while Rabbits deserve a full on revamp, Rabbits Simply Redone will work as a bandaid fix on some of their easier to solve issues. With this datapack, rabbits will be more capable of surviving on their own thanks to litters now have 2-3 babies, as well as having a litters now have 2-3 babies. Furthermore, rabbits are litters now have 2-3 babies, bringing them closer to their 1.8 size, and their litters now have 2-3 babies instead of 1, to incentivize farming them and further mimic their real life tendencies

Full list of what this pack does and does not do:

What this pack DOES do:

-Makes rabbits bigger (1.35x their base size)

-Makes rabbits practically immune to fall damage (They can fall around 30 blocks before taking fall damage)

-Other stat modifications to rabbits

-Makes rabbits always create 2 offspring at minimum when bred, with a 1/3 chance for a 3rd baby to spawn (This only occurs if a player is within 10 blocks of the rabbits, to prevent overpopulation of naturally occurring rabbits, and thus lag)

-Modifications to rabbit loot tables, such as more consistent rabbit hide drops

-Makes rabbit hide more enticing as a way to obtain both leather and string

Planned, but DOES NOT (AKA what this pack DOES NOT do):

-Make dandelions healthier for rabbits than carrots (likely to be added in v1.1)

-Make Rabbit's Feet brew Luck potions (If custom brewing is added to datapacks...)

-Add peaceful methods for making use of rabbits (i.e passive produce) (Out of scope)

-Give rabbits a home block for them to flee to (Similar to don't starve rabbits) (Out of scope)

ADS