qMobsDropEggs

Mobs drop their respective spawn eggs! Fully configurable!

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Quick challenge

How far can you run before the mobs catch you?

qMobsDropEggs

Modrinth Download Link Discord Invite GitHub Source Code Paypal Donation Link Supported Versions: 1.20.2

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Mobs will drop their respective spawn eggs!

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Tested Versions

Minecraft: 1.20 to 1.20.2

Servers: Paper, Pufferfish, Purpur or any other <u>stable</u> paper fork.

Spigot or modded hybrids will most <i>*likely*</i> work, but will recieve no support. If you're still using spigot, it is <b>HIGHLY</b> recommend you upgrade to Paper

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Configuarble Features

- Prevent certain mobs from dropping their spawn egg* - Have different drop rates for each mob - Increase the drop rates when using looting enchant - Disable in certain worlds

**Note: Only supports mobs that have valid spawn eggs. Full list can be found here*

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Config

```yaml ####################################################################

+--------------------------------------------------------------+ #

| qMobsDropEggs Config | #

| Source: https://www.github.com/QarthO/qMobsDropEggs/ | #

| Download: https://www.modrinth.com/plugin/qMobsDropEggs/ | #

| Donate: https://www.quartzdev.gg/donate/ | #

+--------------------------------------------------------------+ #

####################################################################

version: 1.0.0 check-updates: true

Will only drop an egg if killed by a player

requires-player-killer: true

Will check if the player has the permission: 'qMDE.player'

killer-requires-permission: true

Mobs won't drop eggs if their spawn reason matches anything in this list

If you want this empty set this to >> blacklist-spawn-reasons: []

SpawnReason List: https://jd.papermc.io/paper/1.16/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html

blacklisted-spawn-reasons: - SPAWNER

If set to true, this will treat the above spawn-reason list as a whitelist

invert-blacklisted-spawn-reasons: false

Name of the world where the plugin will be disabled

disabled-worlds: - hub - creative

Should the drop chance be increased by looting

Each level of looting adds 1% to the drop-chance

factor-looting: true

Changes the drop chance calculation when factoring in looting

But only if it is below the breakpoint

Now final drop chance = drop chance * (1 + looting level)

Example: drop chance of .05% with looting 3

0.05% * (1 + 3) = .2%

complex-looting only makes sense for smaller numbers you want to keep small

factor-looting must be set to true

complex-looting: true complex-looting-breakpoint: 1

The odds of a spawn egg from dropping when a player kills a mob

1 would be 1% chance, (supports decimals)

drop-chance: default: 1 mobs: SHULKER: .01 IRON_GOLEM: .1

PHANTOM: 10

VILLAGER: .1

Prevent certain mobs from dropping spawn eggs

Spawn Egg list: https://minecraft.wiki/w/Spawn_Egg

EntityType format: https://jd.papermc.io/paper/1.20/org/bukkit/entity/EntityType.html

blacklisted-mobs: - ENDER_DRAGON - WARDEN - WITHER - WANDERING_TRADER ```

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This plugin uses bStats. You can opt-out in the bStats config

bStats qSpleef

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