qMobsDropEggs
Mobs drop their respective spawn eggs! Fully configurable!
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qMobsDropEggs
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Mobs will drop their respective spawn eggs!
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Tested Versions
Minecraft: 1.20 to 1.20.2
Servers: Paper, Pufferfish, Purpur or any other <u>stable</u> paper fork.
Spigot or modded hybrids will most <i>*likely*</i> work, but will recieve no support. If you're still using spigot, it is <b>HIGHLY</b> recommend you upgrade to Paper
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Configuarble Features
- Prevent certain mobs from dropping their spawn egg* - Have different drop rates for each mob - Increase the drop rates when using looting enchant - Disable in certain worlds
**Note: Only supports mobs that have valid spawn eggs. Full list can be found here*
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Config
```yaml ####################################################################
+--------------------------------------------------------------+ #
| qMobsDropEggs Config | #
| Source: https://www.github.com/QarthO/qMobsDropEggs/ | #
| Download: https://www.modrinth.com/plugin/qMobsDropEggs/ | #
| Donate: https://www.quartzdev.gg/donate/ | #
+--------------------------------------------------------------+ #
####################################################################
version: 1.0.0 check-updates: true
Will only drop an egg if killed by a player
requires-player-killer: true
Will check if the player has the permission: 'qMDE.player'
killer-requires-permission: true
Mobs won't drop eggs if their spawn reason matches anything in this list
If you want this empty set this to >> blacklist-spawn-reasons: []
SpawnReason List: https://jd.papermc.io/paper/1.16/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
blacklisted-spawn-reasons: - SPAWNER
If set to true, this will treat the above spawn-reason list as a whitelist
invert-blacklisted-spawn-reasons: false
Name of the world where the plugin will be disabled
disabled-worlds: - hub - creative
Should the drop chance be increased by looting
Each level of looting adds 1% to the drop-chance
factor-looting: true
Changes the drop chance calculation when factoring in looting
But only if it is below the breakpoint
Now final drop chance = drop chance * (1 + looting level)
Example: drop chance of .05% with looting 3
0.05% * (1 + 3) = .2%
complex-looting only makes sense for smaller numbers you want to keep small
factor-looting must be set to true
complex-looting: true complex-looting-breakpoint: 1
The odds of a spawn egg from dropping when a player kills a mob
1 would be 1% chance, (supports decimals)
drop-chance: default: 1 mobs: SHULKER: .01 IRON_GOLEM: .1
PHANTOM: 10
VILLAGER: .1
Prevent certain mobs from dropping spawn eggs
Spawn Egg list: https://minecraft.wiki/w/Spawn_Egg
EntityType format: https://jd.papermc.io/paper/1.20/org/bukkit/entity/EntityType.html
blacklisted-mobs: - ENDER_DRAGON - WARDEN - WITHER - WANDERING_TRADER ```
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This plugin uses bStats. You can opt-out in the bStats config