PvP+
A PvP Plugin with duels, parties, arenas (that regenerate), kits, matchmaking, and spectating.
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PvP+
⚔ PvP+
> A fully featured PvP plugin for Paper 1.21.1 - duels, parties, arenas, kits, matchmaking, and spectating. Built for competitive servers that want a complete out-of-the-box pvp plugin without bloat.
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✨ Features at a Glance
| System | What it does | |--------------------------|------------------------------------------------------------------------| | 🏟 Fight Summary | Admin-defined cuboid arenas with full block snapshot & restore | | 🔄 Fight Summary | Regenerates the Arena after every fight | | 🎒 Fight Summary | NBT-accurate kit capture from inventory, with icons and round defaults | | 👥 Fight Summary | Full party system with chat, invites, and party-vs-party duels | | ⚔ Fight Summary | 1v1 challenges with configurable kit, arena, and round count via GUI | | 🎯 Fight Summary | Kit-based matchmaking — join a queue and get matched automatically | | 👁 Fight Summary | Watch live fights from inside the arena bounds | | 📊 Fight Summary | Live round/score sidebar during every fight | | 📋 Fight Summary | Post-fight chat recap with kills, score, and winner |
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🏟 Arena System
Admins define arenas by walking to positions in-world with ABSOLUTELY __NO coordinate typing required.__
``` /arena create <name> Start setup /arena setpos1 Set corner 1 (stand at position) /arena setpos2 Set corner 2 (stand at position) /arena addspawn1 Add a Team 1 spawn point /arena addspawn2 Add a Team 2 spawn point /arena save Capture blocks and save /arena restore <name> Manually restore arena blocks /arena delete <name> Delete an arena /arena list List all arenas and their status ```
Every arena saves a full block snapshot on creation. When a fight ends, every block — including block states like door orientation, slab type, and stair facing: is restored exactly as it was. Arenas persist across restarts.
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🎒 Kit System
Kits capture your entire inventory. This means shulker box contents, bundle contents, enchantments, and custom item data are all preserved.
``` /kit create <name> Create a new empty kit /kit save <name> Snapshot your current inventory into the kit /kit load <name> Apply a kit to your inventory to preview it /kit icon <name> Set the kit's GUI icon to your held item /kit rounds <name> <n> Set the default number of rounds for this kit /kit delete <name> Delete a kit /kit list List all kits /kit config <name> (Extensible) Open kit configuration ```
Kits are stored in `plugins/pvp-plus/kits/admin/` and `kits/player/` as `.kit` files.
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⚔ Duel System
Challenge any player to a configurable duel. Duels go through a GUI configuration screen where the challenger picks:
- Arena — kit browser with icons - Arena — left/right click to adjust (defaults to kit's setting) - Arena — arena browse
``` /duel <player> Open duel config GUI targeting that player /duel accept Accept a pending duel request /duel deny Deny a pending duel request /duel toggle Toggle whether you receive duel requests ```
Requests expire after 30 seconds automatically.
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👥 Party System
Full party support with leader controls, party chat, and more.
``` /party create Create a new party (you become leader) /party invite <player> Invite a player /party accept Accept a party invite /party deny Deny a party invite /party kick <player> Kick a member (leader only) /party leave Leave the party /party disband Disband the party (leader only) /party list Show all members and their online status /party chat Toggle party chat mode for yourself ```
Party Combat
``` /party duel <leader> Challenge another party — opens config GUI /party duel accept Accept an incoming party duel challenge /party duel deny Deny a party duel challenge /party split Split party into two random teams — opens config GUI /party ffa Every member fights solo — opens config GUI ```
FFA randomly divides the party into two even teams. FFA makes every member their own team - last one standing wins.
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🎯 Queue System
Kit-based matchmaking. Players join a queue for a specific kit and are automatically matched when another player joins the same queue.
``` /queue Open the queue GUI ```
The Queue GUI shows all available kits with: - Player count as the item stack size - Enchanted glow when someone is already waiting - Live queue size in the item lore
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🎮 Fight System
Every fight — whether a duel, party duel, split, FFA, or queue match — goes through the same engine:
Flow
1. Both teams are teleported to their spawn points in the arena 2. A fight winner plays as a title — players are fight winner 3. On fight winner, players are unfrozen and combat begins 4. On death, the player enters spectator mode for that round 5. When all members of a team are eliminated, the fight winner is announced 6. After all rounds, the fight winner is announced with a full summary
Rounds
Fights use a live sidebar scoreboard system - the first team to win the majority of rounds wins the fight. Round scores are displayed on a live sidebar scoreboard.
Forfeit
``` /leavefight Forfeit the current fight or leave spectator mode ```
Forfeiting removes you from the fight immediately, notifies all participants, and if you were the last member of your team the other team wins.
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👁 Spectating
``` /spectate <player> Spectate a player's current fight /leavefight Stop spectating ```
Spectators are placed in Spectator mode inside the arena. Movement is bounded to the arena box — spectators cannot fly outside the fight area. The live scoreboard is shown to spectators as well.
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🔧 Requirements
| Requirement | Version | |---|---| | Server | Paper | | Minecraft version | 1.21.1 | | Java | 21+ |
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🚧 Planned / In Progress
- [ ] Statistics tracking (kills, wins, K/D per player) - [ ] Fight history logs - [ ] Leaderboards - [ ] Player kit creation - [ ] Kit configuration (custom options per kit) - [ ] Lobby/spawn location configuration - [ ] Per-kit queue ranked matching - [ ] ELO based queue - [ ] Kiteditor - [ ] Custom site to show rankings
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📄 License
MIT — free to use, modify, and distribute.