ProxyPlayerNotify
Notify when a player joins or leaves the network, or when they switch to another server!
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ProxyPlayerNotify
ProxyPlayerNotify
More info & guide: More info & guide:
Latest builds (features + bug fixes): Latest builds (features + bug fixes)
join/leave/switch Network-wide join/leave/switch messages with per-player toggles, vanish support, LuckPerms/PAPI placeholders, and optional webhook ping.
> Velocity This is a Velocity plugin — install on Velocity or Velocity (not on Spigot/Paper).
Works on: BungeeCord/Waterfall, Velocity
How to use
1. Install on your proxy and restart to generate the config. 2. Customize messages/placeholders and (optionally) webhook settings. 3. Grant the view/toggle permissions as needed.
Config (YAML)
```yaml
ProxyPlayerNotify Config
This config file contains settings for the ProxyPlayerNotify plugin.
Use this file to customize the join/leave messages and permissions.
Use n to create multiple lines/messages to players.
Set message to "" to not send any message/empty.
Network Join Message
This message is displayed when a player joins the network.
Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
join_message: "%player% has joined the network (Logged in server: %server%) at %time%"
Network Private Join Message
This message is displayed only to the player who joins the network.
It has a higher priority than the public join message.
Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
join_private_message: - "&aWelcome, %player%!" - "&bYou have joined the server %server% at %time%." - "Enjoy your stay!"
First Join Message
This message is displayed when a player joins the network for the first time.
Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
first_join_message: "%player% has joined the network for the first time on %server% at %time%"
First Join Private Message
This message is displayed only to the player joining for the first time.
Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
first_join_private_message: "&aWelcome for the first time, %player%!"
Servers Switch Message
This message is displayed when a player switches to a different server.
Placeholders available: %player%, %last_server%, %server%, %time%, %lp_prefix%, %lp_suffix%.
switch_message: "%player% has switched from %last_server% and joined to the %server% server at %time%"
Network Leave Message
This message is displayed when a player leaves the network.
Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %last_server%, %time%.
leave_message: "%player% has left the network (Last server: %last_server%) at %time%"
Delay for Join Messages
This option sets the delay before sending the join message after a player connects.
For example, join_message_delay: 49 will send the message after 49 ticks.
Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available.
join_message_delay: 45
Delay for First Join Messages
This option sets the delay before sending the first join message after a player connects.
first_join_message_delay: 10
Delay for Private Join Messages
This option sets the delay before sending the private join message to the joining player.
For example, join_private_message_delay: 50 will send the message after 50 ticks.
Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available.
join_private_message_delay: 50
Delay for First Join Private Messages
This option sets the delay before sending the first join private message to the joining player.
first_join_private_message_delay: 10
Delay for Switch Messages
This option sets the delay before sending the switch message after a player switches servers.
For example, switch_message_delay: 0 will send the message after 0 ticks.
switch_message_delay: 0
Disable messages for vanished players (Currently supports PremiumVanish and SuperVanish)
disable_vanish_notifications: false
Option to let players rejoin the server they were on before they left the network.
If this is enabled, the player will be sent to the last server on join in which they were on before they left the network.
If enabled, the message delay options would need to be increased so that the messages can get the server
join_last_server: false
Enable MiniMessage format parsing for all messages
use_minimessage: false
Permissions
Use these settings to control who can see the join/leave messages.
Enable permissions if you want to use permissions and want to use next two options.
If permissions enabled Then if notify_message is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent.
If permissions enabled Then if hide_message is true and the player doesn't have ppn.view permission, then they won't see the others' join/switch/leave messages.
permission:
Enable this if you want to use permissions and want to use next two options.
permissions: false
Notify Messages
If this is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent.
notify_message: false
Hide Messages
If this is true and the player doesn't have ppn.view permission, then they won't see the others' join/switch/leave messages.
hide_message: false
Server Names
Define custom server names here. Players can join/leave/switch to the server using the custom names specified below.
ServerNames: example: "example-1" lobby: "Hub"
Disabled Servers
Define the backend servers (lowercase) where the join/switch/leave messages should not be sent.
In simple words, no messages of this plugin will be sent to players on that server
In short: No activity notifications are sent to players on these servers.
DisabledServers: - "example-1" - "other-backend-server"
Private Servers
Specify the private servers (lowercase) where if player joins, leaves, and switches from and to, notifications should not be sent.
Think about them like admin servers
When someone joins it, the whole proxy should not be notified about that because you kind of want to keep that server private/secret and not let the players know.
In short: Activity notifications related to these servers are not broadcasted across the entire network.
PrivateServers: - "example" - "private-server"
Limbo Servers
Specify the limbo servers (lowercase) where player join, leave, and switch notifications should be managed differently.
These servers act as pass-throughs most of the time and can be configured to adjust notification behavior accordingly.
When a player joins a limbo server, no network-wide join notification is sent.
When a player switches from a limbo server to a game server, it should send a join notification as if the player is joining the network for the first time.
Conversely, when a player switches from a game server to a limbo server, it should send a leave notification as if the player is leaving the network.
This configuration helps avoid unnecessary notifications and prevents stealthy movements between public and private parts of the network.
In short: Join and leave notifications are sent based on transitions to and from these servers to manage network-wide notifications effectively.
LimboServers: - "limbo-afk"
Disabled Players
Specify the players (lowercase) that should not send any notification messages.
They will also will not recieve join_private_message.
It is not recommended to use this feature and instead use permissions for each group/player
DisabledPlayers: - "player1" - "player2"
Webhook
Configure a webhook notification sent when a player joins the network.
Placeholders available: %player%, %server%, %time%.
webhook: enabled: false url: "" message: "%player% joined %server% at %time%"
Send webhook as Discord embed (recommended). If true, the message above is used as the embed description.
use_embed: true
Embed color as decimal RGB (e.g., 3447003 is Discord "blurple").
embed_color: 3447003
```
Support GitHub Issues: https://github.com/NewAmazingPVP/ProxyPlayerNotify/issues Discord: https://discord.gg/u3u45vaV6G
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