ProtocolExtension
Adds more packets to extend server possibilities!
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ProtocolExtension
🏛️ ProtocolExtension extends server possibilities by adding more packets* to the game.
* it actually uses CustomPayload packets
📦 Setup (only for server owners)
ProtocolExtension can only be installed as a client on Fabric, and as a server on Paper (and forks). I may add more compatibility in the future but it is not considered currently. The project JAR is both for the server, and the client.- Download the ProtocolExtension latest JAR file
- Download the PacketEvents latest JAR file
- Upload both JARs to the server `plugins` folder
🪶 Packets
-
[Serverbound]
- Activate (internal) - sent first to notify the server of the ProtocolExtension support
- KeyPressedC2S - received when the client presses a non-special key in-game
- MouseMoveC2S - received when the client moves the mouse in a screen
-
[Clientbound]
- Activate (internal) - sent back to notify the client of the ProtocolExtension support
- ToggleHUDS2C - sent to click F1 on behalf of the client**
- HUDPutElementS2C - adds an element with a given id, position and text to the in-game HUD
- HUDDeleteElementS2C - deletes an element with a given id from the ingame HUD
- HUDClearS2C - clears all elements from the ingame HUD
- HUDSettingHotbarS2C - toggles hotbar visibility on the ingame HUD
- MoveToggleS2C - toggles movement ticking in the client logic
- ServerCommandS2C - sets the player's sneaking and sprinting modes
- SetWindowTitleS2C - appends a text literal to the game window title
- SetPerspectiveS2C - sets the client's perspective
- ToggleRenderingS2C - toggles whether the game renders for the client