PPL Hodgepodge

Random compilation of Pixel Perfection's blocks, items and entities, retextured.

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Quick challenge

How far can you run before the mobs catch you?

PPL Hodgepodge

Try my new Texture pack Pixel Perfection Fidelity

Pixel Perfection Fidelity

This resourcepack changes random entities, entities and entities in entities texture pack (view gallery for more input).

# Some of the textures depicted belong to my other pack %%MD0%%

FEATURES SUPPORTED:

- No Pumpkin Blur - 2D items for some blocks - More Pixeled Entity Shadow - Animated item textures - Random textures for some blocks - Painting preview tooltips - Custom larger saplings - Custom textures for buckets of axolotls depending on their color - Vanilla-like textures for Piglin, Piglin Brute, Zombified Piglin, Hoglin, and Zoglin - 3D Iron Door & Trapdoor - 3D Copper Doors & Trapdoors - (Reimagined) Tinted Glass, Stained Glass, and Stained Glass Panes (with support for connected textures) (Requires %%MD0%%) - No coal on Campfire if unlit - Hopper Arrows - Forward port of some blocks & items from older versions

DEPENDENCIES

- Pixel Perfection Legacy (REQUIRED) - OptiGUI (RECOMMENDED) - Continuity (RECOMMENDED) - [[ETF] Entity Texture Features](https://modrinth.com/mod/entitytexturefeatures) (OPTIONAL) - [[EMF] Entity Model Features](https://modrinth.com/mod/entity-model-features) (OPTIONAL) - PPL Alternative GUI (OPTIONAL)

MY OTHER PACKS

- Pixel Perfection Fidelity - Pixel Perfection x FARMER'S DELIGHT - Pixel Perfection x THE TWILIGHT FOREST - Pixel Perfection x AD ASTRA - Pixel Perfection x DEHYDRATION - Pixel Perfection x CONTROLIFY - PPL Compat Pack - PPL Alternative GUI - PPL Better Grass - PPL Custom Theme for Jade

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