Portable Crafting
Use crafting stations (tables, smithing, anvils, stonecutters, etc) directly from your inventory.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Portable Crafting

Open crafting screens from your inventory.
Works server-side, with extra polish when installed on the client.
Requires Connector and FFAPI on (neo)forge.
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Server Features
- Open workstation blocks by right-clicking them in the inventory (or using them from the hotbar) - Supports crafting, smithing, stonecutting, grinding, looms, cartography tables, and anvils by default - Supports all vanilla and most modded non-container workstations via the config (see below)
Mixed-Side Features
- Opening workstations is seamless, with no ping-dependent "ghost pickup" while the screen is loading - Quickly open your crafting table via a hotkey (Default: `v`) - Swap to portable workstations using Inventory Tabs > 
Modpack Configuration
You add and change which workstations are portable via `config/portable_crafting.toml`.
Blocks must open the specified screen handler on use, or this will not work.
```toml [blockItemScreens] "minecraft:crafting_table" = "minecraft:crafting" "...block_item" = "...screen_handler"
[blockItemTags] "c:player_workstations/crafting_tables" = "minecraft:crafting_table" "...item_tag" = "...block_item_from_above" ```
Modded non-container workstations that use vanilla code conventions will work. Others crash, so test as you go.
The config is synchronised to the client when mixed-side to display tabs and apply seam-hiding changes.
Incompatible Blocks
Don't file issues for modded workstations! We can't fix them on our side.
To function as portable workstations, blocks must: - Have no state/container, i.e. items cannot be left in them - Override `getMenuProvider` / `createScreenHandlerFactory` to open their screen - Have a screen that doesn't rely on the existence of a block at the position provided at any time - Have a screen that can be uniquely identified by a screen handler type
Afterword
All mods are built on the work of many others.
This mod specifically is inspired by a similar feature from Svenhjol's Charm - one of the few implementations of portable crafting grids that didn't introduce new items at the time.
We made this mod for Tinkerer's Quilt - our modpack about ease of play and vanilla content.
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