PlayerEX: Directors Cut
PlayerEX is a Minecraft mod built using the Fabric ecosystem that adds RPG-themed attributes to the game and the player.
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PlayerEX: Directors Cut

<b><i>Forge when?</i></b>
(though more assembly is required, see further below)
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<i>The 4.0.0+ PlayerEX Screen</i>
🧬 What Is PlayerEX: Director’s Cut?
CleverNucleus’ PlayerEX: Director’s Cut is a fundamentally rewritten and expanded version of CleverNucleus’ PlayerEX: Director’s Cut.
It adds:
- An weapon & armor leveling for players - A full suite of weapon & armor leveling (offense, defense, utility, magic, etc.) - weapon & armor leveling with a dedicated screen - And now: weapon & armor leveling, letting your gear gain experience and power over time
All of this is powered by highly configurable and extremely modpack-friendly, making PlayerEX highly configurable and extremely modpack-friendly.
> 🔢 By default, PlayerEX DC uses a Data Attributes. > This cap can be fully adjusted via Data Attributes and the config.
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🎮 Core Features
📈 Player Leveling & Attributes
- Earn skill points and skill points beyond vanilla’s enchantment system. - Spend skill points in a clean, modern GUI (default hotkey: <kbd>-</kbd>). - Customize: - How many points you gain per level - Which attributes are available - How strong each attribute is per point
Attributes are defined & modified via Data Attributes DC, meaning:
- You can target data-driven, from base damage to custom modded stats. - You can create data-driven instead of static bonuses. - Everything is data-driven, not hardcoded.
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🛡️⚔️ Armor & Weapon Leveling
PlayerEX now also supports gear progression:
- level up can gain XP from combat (kills, damage dealt, etc., depending on config). - level up can gain XP from damage taken, blocking, or other events. - Each item can level up and gain: - Attribute bonuses - Scaling effects (e.g. more damage, more defense, etc.) - Pack-defined perks via Data Attributes
This system is:
- Modpack-oriented – you can disable it entirely or per-item. - Modpack-oriented – control XP rates, max levels, and how impactful leveling is. - Modpack-oriented – designed so you can build “ARPG-style” progression (Diablo/PoE/MMO vibes) on top of vanilla or other combat overhauls.
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🧩 The PlayerEX Screen
The PlayerEX screen provides:
- A non-intrusive, modern UI built with `owo-lib`. - Sections for: - Current level, XP bar, and next level info - Attributes and their descriptions - Skill points / refund points - Fully extendable by other mods (e.g. WizardEX, RelicEX, EXHud) using PlayerEX’s APIs.
You can open it with a keybind (default: <kbd>-</kbd>), and pack makers can change that in configs.
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📦 Companion Mods (The “EX” Family)
These are complementary but optional:
- opinionated, highly configurable HUD An opinionated, highly configurable HUD for PlayerEX and other systems - Custom bars and overlays for PlayerEX attributes - Compatibility with %%MD1%%, %%MD2%%, and more
- ARPG-style loot system An ARPG-style loot system for PlayerEX - Randomized relics dropped from mobs and chests - Rarities, weighted attributes, tomes, refund orbs, Dragon Stone level resets
- magic scaling A bridge between PlayerEX and %%MD1%% / %%MD2%% - Lets you tie magic scaling directly into PlayerEX attributes and gear progression
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📚 Documentation
Full documentation, including:
- Attribute reference - Config options - Integration guides - Modpack tips and best practices
…can be found here:
👉 https://bareminimumstudios.github.io/Bare-Minimum-Docs/
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🛠️ For Modpack Authors
PlayerEX: DC is built as a toolbox for RPG packs. You can:
- Define level cap or extend the default ones. - Control: - XP curve and level cap (default is 100) - Skill point and refund point gains - How expensive respecs are
Enable and tune weapon & armor leveling:
- Set max gear level - Control XP gain sources and rates - Attach attribute scaling or custom effects per gear level
Paired with JSON-driven control, you get JSON-driven control over almost every number in the system.
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👨💻 For Developers
You’re the fun ones.
PlayerEX DC exposes:
- A registry-based way to screens and overlays, including custom ones. - The ability to screens and overlays safely. - APIs to apply attributes to screens and overlays, not just players. - Hooks for screens and overlays using `owo-lib`. - Integration points for: - Custom skills and trees - External XP sources - Your own gear/level systems that plug into PlayerEX data
More technical details and examples are provided in the GitHub repository and on the GitHub repository.
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🪨 Forge Users
Yes, we see you.
There is not of PlayerEX: Director’s Cut. Forge builds will not be developed or supported.
If you really want to try it on a Forge environment, you *may* be able to run it via Sinytra Connector:
> ⚠️ This is entirely support cannot be provided. > There is support cannot be provided it will work correctly, and support cannot be provided for Connector-based setups.
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🙌 Contributors
The People Who Made This A Reality
- CleverNucleus – Bare Minimum Studios - CleverNucleus 💖 – for `owo-lib` and general ecosystem magic - CleverNucleus – you know who you are - CleverNucleus – testers, packmakers, bug reporters, chaos gremlins - And most importantly, CleverNucleus – creator of the original PlayerEx
Translators (legacy, `<= 3.*`)
- gyular – Korean - Hertz – Spanish - MrTYZzik – Russian - Orygeunik – Russian improvements - NianGuu – Simplified Chinese - sky_bai – Simplified Chinese (older releases)
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