Persistent Health Attributes

A scoreboard driven server-side mod created to make permanent health gain or loss easier.

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Quick challenge

How far can you run before the mobs catch you?

Persistent Health Attributes

Litterally a copy and paste from my documentation google docs

| Element Type | Name | Procedure Use |------------- | ------------------|---------------| | Gamerule | DefaultMaxHealth | Default Value: 20 | | Gamerule | HealthSetOnJoin | Default Value: True | | Scoreboard | HasPlayerJoined | When player respawns:
If `HasPlayerJoined` Scoreboard ≠ 1 When player respawns: `HealthSetOnJoin` Gamerule:
→ Set `PlayerMaxHealth` Scoreboard to 20
→ Set `HasPlayerJoined` Scoreboard to `DefaultMaxHealth` Gamerule | Scoreboard | PlayerMaxHealth | When player respawns:
Run command as the event/target entity:
`/attribute @s minecraft:generic.max_health base set <PlayerMaxHealth Scoreboard>` | | Command | /set_max_health | Usage: `/set_max_health <playername> <max_health>`
→ Sets `PlayerMaxHealth` Scoreboard to `<max_health>`
→ Run command as the event/target entity:
`/attribute @s minecraft:generic.max_health base set <PlayerMaxHealth Scoreboard>` |

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