Zombie Outbreak
Step into the of terror and immerse yourself in a desperate fight for humanity’s survival. Zombie Outbreak plunges you into a ravaged world, where the undead roam free and the living are hunted. Buckle up for a thrilling, high-octane adventure, expertly crafted to push your skills to the limit. This meticulously curated collection of mods is designed to deliver a **hardcore zombie-slaying experience** like no other.

**In this unforgiving landscape**, every decision is a matter of life and death. Resources are scarce, danger lurks around every corner, and the infected are relentless in their pursuit of human prey.
Spoiler
Will you answer the call to survive, or will you succumb to the unrelenting hordes of undead?
ZombieMonarch
This is a Minecraft Bukkit/Spigot plugin that introduces a special mob called the “Zombie Monarch.”
At night, zombies have a configurable chance to spawn as a “Zombie Monarch” with a custom name and enchanted diamond armor.
If a spawner has a diamond block above it, it can spawn a Zombie Monarch at night instead of the usual mob.
When a Zombie Monarch drops below half health, it summons a configurable number of zombies and skeletons with iron armor.
The Zombie Monarch can explode if a player (especially one holding a shield) comes close, after a warning and a short delay.
A boss bar is shown to nearby players when a Zombie Monarch is present.
When the Zombie Monarch dies, all mobs it summoned are killed (if enabled in config).
All features and parameters (spawn chance, armor, explosion, messages, etc.) are configurable in the config.yml file.
ZombiemagiCraft
Introducing ZombiemagiCraft, a Minecraft modpack designed for those who seek an immersive blend of magic, combat, and exploration, without the complexity of more technical packs. This modpack enhances the vanilla experience with carefully curated “vanilla+” additions, striking the perfect balance between depth and accessibility.
In ZombiemagiCraft, base mobs are significantly upgraded to provide a heightened challenge, making every encounter more thrilling. Expect tougher enemies with unique abilities, forcing players to strategize and work together, especially in multiplayer. The world is rich with magical elements, offering powerful spells, enchanted items, and arcane rituals that will empower your journey. As you explore new biomes, dungeons, and magical realms, you’ll uncover secrets and rare resources vital to mastering the mystical arts.
While the pack focuses on magic and PvE, the additions remain intuitive and easy to grasp, ensuring a fun and engaging experience for both casual and veteran players alike. Whether you’re casting spells, forging legendary weapons, or taking on powerful foes with friends, ZombiemagiCraft promises an enchanting multiplayer adventure filled with discovery and epic battles.
Zombieium
**Zombieium turns Minecraft nights into a focused zombie survival experience.**

While enabled, the mod:
– Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
– (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
– Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)
Features
Night zombie spawner
– Configurable min/max spawn distance
– Configurable zombies per cycle + spawn interval
– Configurable max nearby zombies per player (prevents runaway swarms)
Target filtering
– Optional: skip creative players
– Optional: skip spectators
Boss Event

– Configurable minimum night, chance %, beam duration
– Boss stats tuning: max health, speed, follow range, attack damage multipliers
– Optional boss chat announcements + bossbar
Config UI
– Works with ModMenu (in-game settings screen)
– Also stored as config/zombieium.json
Debug mode
– Extra info in chat/logs about spawns and failures
Commands
/zombieium status
– Shows current settings + boss state
/zombieium reload
– Reloads config from disk
/zombieium spawnnow
– Forces a spawn cycle (useful for testing)
/zombieium boss status
– Shows boss/beam status
/zombieium boss start
– Forces the boss event (Overworld, night, eligible player)
/zombieium boss end
– Ends the active boss encounter
Notes / Compatibility
– Server-side gameplay mod: install on the server for effect.
– Client-side optional: install on the client if you want the ModMenu config screen.
Config highlights (defaults)
– Zombies per cycle: 4
– Interval: 120 ticks (6s)
– Distance: 20–200 blocks
– Nearby cap: 16 zombies per player
– Boss: starts from night 3, 5% chance after midnight, 60 ticks beam
Zombie Infection
# Zombie Infection
## Basic Gameplay:
Whenever a player dies, they will be infected, but they can eat a golden apple to be cured. Death and curing will be announced in the chat
Zombies won’t burn in the day
Zombies always spawn with a decently high chance of spawning reinforcements
Sleeping won’t pass the night anymore
Humans can’t attack other humans, and the infected can’t attack other infected.
## Modes:
There are 3 modes, which an operator can pick when the datapack is enabled.
If you need to change the mode (not recommended once someone becomes infected) or the menu was not visible on start, just run the command /function zombie_infection:menu to open the menu
Fast:
Meant to be for more of a manhunt style. Infected players can not be cured, keep inventory is on, and instant respawn is on.
Normal (Default):
A normal experience, not meant to be fast, but not too long. Infected players are slower, keep inventory on, and instant respawn is off.
Long:
Meant to be more of a roleplay scenario, make your own rules! Infected players are slower, have mining fatigue, and have less health. Keep inventory off, and instant respawn is also off.
– – –
This datapack is the most fun with other people but can be played solo as an extra challenge.
Thank you so much for reading this, or even downloading it! I hope you enjoy it!
[](https://bisecthosting.com/Sir_BananaCat)
Zombie Improvements
# Zombie Improvements
This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.
## What?
If you didn’t even know these were a thing, here’s a rundown from the Minecraft wiki:
> On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.
>
> In Hard difficulty, zombies can spawn additional zombies to “help” when damaged. Each zombie has a “likeliness to call reinforcements” statistic ranging from 0–10%, and “leader” zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.
>
> On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.
## So what does this mod do?
There are a few issues with these mechanics:
– You can’t tell if the zombie you’re attacking is a leader or not.
– There is no visual/audio cue when zombies spawn additional reinforcements.
– There are a few bugs which make these mechanics less relevant.
This mod alleviates all of these issues by:
– Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
– Adding unique textures and sounds for leader zombies.
– Increasing the size of zombies that are leaders.
– Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
– Appending a “Leader” prefix to the name of the leader mob.
– Fixing two vanilla bugs, namely [MC-219981](https://bugs.mojang.com/browse/MC/issues/MC-219981) and (1.21.1 only) [MC-14800](https://bugs.mojang.com/browse/MC/issues/MC-14800).
There’s also a few additional tweaks:
– Configure the attack damage of leader zombies. By default, it’s slightly increased compared to normal zombies.
– Configure the spawn chance for leader zombies.
– Allow only leader zombies to spawn additional reinforcements.
– Prevent mob spawners from spawning leaders.
– Prevent zombies spawned by mob spawners from spawning additional reinforcements.
Zombie Girls
This tpack changes the sex of the zombies and the model, in its 3 versions.
zombieconfig
# Zombie Game Configuration
A comprehensive Minecraft mod that provides advanced configuration options for zombie gameplay. Customize every aspect of zombie behavior, evolution, and abilities through an intuitive configuration interface.
## Key Features
** One-Click Configuration**
– Press `B` key to open the configuration screen
– Real-time configuration changes
– User-friendly interface with scrolling support
** Multi-Language Support**
– Complete English and Chinese localization
– Easy language switching within the interface
** Detailed Configuration Categories**
– **Basic Settings**: Evolution days, max zombies, evolution multipliers
– **Spawning Settings**: Group sizes, spawn chances, daylight/water spawning
– **Equipment Settings**: Armor/weapon chances, material preferences, enchantments
– **Behavior Settings**: Door breaking, wall climbing, target priorities
– **Special Abilities**: Reinforcement summoning, infection, explosions, fire immunity
– **Evolution Stages**: Multi-stage progression system (up to 5 stages)
** Evolution Stage System**
Each stage includes configurable:
– Activation day requirements
– Health/Damage/Speed multipliers
– Equipment probabilities and types
– Special abilities and reinforcements
– Block breaking capabilities
## Usage
1. Install the mod
2. Press `B` in-game to open configuration
3. Adjust settings as desired
4. Save configuration
5. Restart game for changes to take effect
## Technical Details
– **Mod ID**: `zombieconfig`
– **Supported Minecraft**: 1.20.1
– **Required**: Forge 47.4.10+
– **Client-side only**: No server installation required
– **Configuration Files**: Automatically generated in `config/zombieconfig-common.toml`
## Configuration Highlights
**Basic Settings:**
– Zombie evolution day threshold
– Maximum zombies per player
– Evolution type (normal/fast/slow/adaptive)
**Spawning Control:**
– Minimum/Maximum spawn group sizes
– Spawn chance multipliers
– Daylight and water spawning toggles
**Equipment Customization:**
– Base armor and weapon probabilities
– Enchanted gear chances
– Preferred material types (leather, iron, diamond, etc.)
**Behavior Modifiers:**
– Door breaking and opening capabilities
– Wall climbing ability
– Player and villager target priorities
**Special Abilities:**
– Reinforcement summoning chances
– Infection probability and duration
– Death explosion chances
– Fire immunity
**Evolution Stages (1-5):**
– Stage activation days
– Attribute multipliers (health, damage, speed)
– Equipment probabilities and types
– Special ability unlocks
– Reinforcement counts
## For Server Owners
This mod is client-side only and doesn’t require server installation. Players can customize their zombie experience individually without affecting others.
## Support
For issues or suggestions, please visit the mod’s GitHub repository or contact the author.
—
*Enhance your zombie survival experience with fully customizable zombie behavior and progression!*
ZombieApocalypseSSS

# ZombieApocalypseSSS
**A full-featured zombie apocalypse survival plugin for Paper 1.21+**
[](https://modrinth.com/plugin/zombieapocalypsesss)
[](https://papermc.io)
[](https://adoptium.net)
[](LICENSE)
*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*
[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)
—
## 📖 Table of Contents
* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits
—
# ✨ Features
## 🧠 Advanced Zombie AI
* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint
* **Feign Death** zombies revive after a delay
* **Breaker AI** — destroy doors and blocks
* **Sun weakness** (burn or slow)
---
## 🎯 Tier Evolution System
| Tier | Multiplier | Speed | Knockback |
| -------- | ---------- | ----- | --------- |
| Primal | ×1.0 | — | 0 |
| Adapted | ×1.2 | +0.1 | 0 |
| Mutated | ×1.5 | +0.2 | 0.2 |
| Aberrant | ×2.5 | +0.3 | 0.5 |
---
## 📈 Progressive Difficulty
| Phase | Days | Spawn Rate | Unlock |
| ----- | ----- | ---------- | --------------- |
| 1 | 0–5 | 40% | Basic zombies |
| 2 | 6–15 | 70% | Status zombies |
| 3 | 16–30 | 90% | Special zombies |
| 4 | 31+ | 100% | All types |
⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly.
---
## 🧬 Infection System
* 0–100 infection points
* Effects scale with level
* +5 per hit (30% chance)
* Natural decay (~1 point / 30s, faster in safe zones)
---
## 🧠 Psychological Horror (Sanity)
* BossBar display (green → purple)
* Hallucinations, fake sounds, fake messages
* Drains in darkness, near zombies, when alone
⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly.
---
## 🔥 Campfire Safe Zones
* Prevent zombie spawning
* Heal players and reduce infection
* 3 upgrade tiers
* Zombies can destroy them
---
## 🩹 Survival Items
* **Bandage** — stop bleeding
* **Antivirus** — reset infection
* **Adrenaline** — temporary boost with crash
* **Zombie Camo** — ignored by zombies
* **Radio** — locate supply drops
---
## 🌙 Blood Moon
* Random night event (default 5%)
* Increased spawn rate and stronger zombies
* API events available
---
## 📦 Supply Drops
* Random drops near players
* Fully configurable loot table
* Optional coordinate broadcast
⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns.
---
## 🔫 Sentry Turrets
* Auto-target zombies
* Multiple ammo types
* Persistent across restarts
⚠️ **Fixed in 4.4.0:** Data loss issue resolved.
---
## 🌍 World Structures
* Military Checkpoint
* Crashed Plane
* Hospital
* Survivor Camp
* Outpost
✔️ Scale with difficulty
✔️ No ocean spawning
---
## 📖 Survival Guide GUI
* Interactive in-game guide
* Covers all systems and mechanics
---
# 📦 Requirements
| Component | Version |
| ----------- | -------- |
| Java | 21+ |
| Paper | 1.21+ |
| WorldGuard | Optional |
| ProtocolLib | Optional |
---
# 🚀 Installation
1. Download the `.jar`
2. Place it in `plugins/`
3. Start the server
4. Edit configs
5. Use `/zapoc reload`
---
# ⌨️ Commands
| Command | Description |
| ------------------- | ------------- |
| `/zapoc reload` | Reload config |
| `/zapoc summon` | Spawn zombie |
| `/zapoc infect` | Infect player |
| `/zapoc cure` | Cure |
| `/zapoc panic` | Spawn horde |
| `/zapoc bloodmoon` | Toggle event |
| `/zapoc supplydrop` | Force drop |
| `/zapoc stats` | View stats |
---
# 🔐 Permissions
| Permission | Description |
| -------------- | ------------------- |
| `zapoc.admin` | Full access |
| `zapoc.use` | Use features |
| `zapoc.immune` | Immune to infection |
---
# 🔧 Configuration
Config files:
* `config.yml`
* `zombies.yml`
* `items.yml`
* `events.yml`
* `mechanics.yml`
* `turrets.yml`
* `sun-effect.yml`
* `spawn-control.yml`
* `messages_en.yml`
* `messages_vi.yml`
---
# 🔫 CombatGunSSS Integration
👉 https://modrinth.com/plugin/combatgunsss
* 30+ guns
* Full compatibility
* Optional but recommended
---
# 🧩 Developer API
```java
ZombieApocAPI api = ZombieApocAPI.getInstance();
api.isInfected(player);
api.getInfectionPoints(player); // raw 0–100
api.getSanity(player); // new in 4.5.0
api.isBleeding(player); // new in 4.5.0
api.spawnZombie(world, location, "tank");
api.isInSafeZone(location);
```
Events:
* BloodMoonStartEvent
* BloodMoonEndEvent
* SupplyDropEvent
* ZombieInfectEvent
---
# 🔍 Troubleshooting
Zombies not spawning
* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`
Zombies spawning inside Tier 3 campfire zones
* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius
API zombie has wrong / mixed type after spawnZombie()
* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys
Spawn phases not working
* Fixed in 4.4.0
* Update plugin
Sanity system not working
* Fixed in 4.4.0
* Check `mechanics.yml`
Infection not disabling
* Fixed in 4.4.0
Turrets disappearing
* Fixed in 4.4.0
Recipes not showing
* Fixed in 4.3.3
Zombie names broken
* Fixed in 4.3.3
Structures spawning in ocean
* Fixed in 4.3.1+
/reload breaks plugin
* Always restart server
—
# ❓ FAQ
### Does this replace vanilla zombies?
Optional — configurable.
### Does it support multiple worlds?
Yes.
### Is it laggy?
Optimized, but depends on config.
### Can I disable infection?
Yes (`config.yml`).
### Do I need CombatGunSSS?
No, but recommended.
### Does it support Spigot?
No — Paper only.
—
# 📄 Credits
**Author:** Duong2012G
**License:** Apache 2.0
*Open source — contributions welcome.*
ZombieApocalypse999
## Features
### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap
### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows
### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:
| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |
Each mutation has individually toggleable abilities in the configuration.
### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials
### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:
**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal
**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts
### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health
### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries
### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world
### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:
| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |
### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)
### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world
—
## Commands
### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |
### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |
### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |
### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`
—
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |
—
## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`
—
**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**