Zombified piglin’s only drop gold nuggets

I got annoyed trying to make a fast enough filter system for my gold farm so just made this instead.

At the moment it also removes killed by player drops as well as rotten flesh, If I can figure out how to add them back in I will.

Zombified Piglin restore anger loot

Restores the original Zombified Piglin loot mechanic like it was in 1.21

## Configuration

### Gamerule “spawn_zombified_piglin_always_with_sword_on_magma_block“

Forces Zombified Piglins to **always** spawn with a sword on magma blocks.
The default is “false“.

_This gamerule exists because_
* _starting with 1.21.11 Zombified Piglins can spawn with a spear:_
* _Piglins with spears can hit each other while attacking, which in turn causes retaliation/infighting and therefore lowering the overall effectiveness of farms_
* _The performed charge attack requires a lot more calculations when compared to a “normal” sword attack_
* _most gold farms use magma blocks anyway_
* _all other gameplay aspects are unaffected_

## Motivation/Why does this mod exist?

Gold farms got [significantly nerfed](https://bugs.mojang.com/browse/MC-56653) in [25w02a](https://minecraft.wiki/w/Java_Edition_25w02a).

See also: [More details, comparisons and arguments](https://github.com/litetex-oss/mcm-zombified-piglin-restore-anger-loot/blob/dev/MOTIVATION.md)

Zombified Piglin Infection

![banner](https://cdn.modrinth.com/data/cached_images/0ab8817c2bb297f0863e5dbef5a96e4509cf7519_0.webp)
# **Mod Description**

The Nether has declared war on life itself.

The once-neutral guardians of the Nether have turned into an unstoppable, flesh-hungry horde — and their infection knows no bounds.

## **Features:**

– Makes zombified piglins attack all mobs
– When a mob dies to a zombified piglin they become another zombified piglin

Zombified Piglin Drops OP Loot

The Zombified Piglin is OP datapack upgrades zombified piglins in Minecraft to become powerful and highly rewarding mobs. When defeated, they can drop overpowered items, enchanted gear, or rare resources, turning Nether exploration into a high-risk, high-reward experience.

This datapack adds exciting survival gameplay while keeping vanilla mechanics mostly intact. It’s perfect for challenge worlds, multiplayer servers, and chaotic progression runs.

Features

Zombified piglins drop OP items and rare loot

Enchanted weapons, armor, and valuable resources included

Makes Nether combat more rewarding

Risk-and-reward survival mechanic

Compatible with vanilla gameplay

Works in singleplayer and multiplayer

Zombified Piglin Cure

Cure Zombified Piglins to regular Piglins with a Splash Potion of Weakness and a Golden Apple like how you would cure a Zombie Villager.

Cured Piglins will be permanently immune to re-zombifying, can be traded with, can pick up items, can equip and use swords, axes, and crossbows (but not regular bows).

Supports Multiplayer.

Made for Java 1.21.7.

Zombified

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/820d211836d446dcde178de85c26b4e1f97f3b6a.png)

Tired of searching for items? Now you’ll have to die… AGAIN!

# What this mod do ?
When a player die, he usually loose all his stuff. With this plugin, when a player die, a entity will be summon and the player will need to kill this entity to get his stuff back !

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/ceef66aa3cdee1ac98822d18a9cd12619511c840.png)

Config

“`yml
# ————————————————–
#
# _____ _ _ __ _ _
# |__ /___ _ __ ___ | |__ (_)/ _(_) ___ __| |
# / // _ | ‘_ ` _ | ‘_ | | |_| |/ _ / _` |
# / /| (_) | | | | | | |_) | | _| | __/ (_| |
# /_______/|_| |_| |_|_.__/|_|_| |_|___|__,_|
#
# ————————————————–

config:
entity: “ZOMBIE”
# What should the zombie be named? You can use the Minimessage format.
zombie-name: “Zombie of %player%”
# Should the player inventory is saved in the zombie, and he needs to kill the zombie to have his inventory ?
save-inventory: true
# Should the player head is set on the zombie Head?
add-player-head: true

“`

Zombification

This mod contains 1 new potion that changes mobs into their zombie counterparts. These are the conversions that are currently possible.

Villager -> Zombie Villager

Horse -> Zombie Horse

Piglin -> Zombified Piglin

Hoglin -> Zoglin

This potion can be brewed by using a rotten flesh and potion of Poison.

ZombieX

A realistic zombie apocalypse mod pack to play with your friends and fight to the death with zombies that progress with you and change difficulty/spawn rates overtime with awesome new weapons and guns to fight your way through the hordes! Welcome to ZombieX..

All credit goes to the original mod makers 🙂

Zombie Tactics 2

# Zombie Tactics2 Mod for Minecraft

## Information
* A fork mod of Zombie Tactics, originally created by n643064

## Available Minecraft versions

### Maintaining
* 1.21.11

### Suspended
* 1.21.4 ~ 1.21.10
* 1.21.1

## Requirements
* Architectury API

### Fabric also needs

* MidnightLib
* ModMenu
* Fabric API

## Summary

This mod evolves zombies, beyond the limit.

* Includes almost all features in the original mod
* Modify the general attributes
* Attack range
* Attack speed
* Follow range
* Not burn under the sun
* The faster running speed
* Follow invisible enemies
* Additional Features
* Break blocks if they’re not able to reach the target
* Selectively float on the water
* Climbing the wall when colliding with each other
* Attempt to better items to take
* Jumping over the blocks
* Spawn under the sun
* Break a chest to get loots
* Dynamic target search mechanism
* Summon N zombies with the command `/sumz`.
* And more…

Everything can be configurable!

## Issues

Feel free to post any bugs or suggestions on GitHub.

ZombieSMP

**ZombieSMP** brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.

**_Features:_**

– Quadruple zombie spawns at night for real danger and chaos.
– Beds explode if players try to sleep, just like in the Nether.
– If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
– Deep LuckPerms integration: when infected, a player’s current permission group is saved and replaced with a new “zombie” group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
– Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
– Infected players **cannot attack or be attacked by other zombies or infected players**. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
– Infection and transformation are fully customizable: **choose how many zombie/player hits before a transformation** happens using a config option, perfect for events or balancing SMP difficulty.
– When a player is infected, a **fully customizable “ding” sound and title display** (like BedWars-style “ZOMBIEE”) for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
– **Infected players burn in direct sunlight**, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
– **Infection reward system**: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
– Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
– All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
– Optionally, you can choose if the infection timer runs while the player is offline.
– Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
– Infection counter and state are saved to disk, so data persists through restarts.

**_To set up:_**

1. Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
2. To create the zombie group, use the following LuckPerms commands in your console:
`/lp creategroup zombie`
3. Optionally, set a prefix so infected players stand out:
`/lp group zombie meta setprefix “&2[Zombie] “`
4. You can also adjust the group’s permissions if you want to give infected players special limitations or abilities.
5. Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
6. When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
7. Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player’s infection count.

ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.