Overlord_guardian

want more difficulty? more mobs? this datapack has it all plus a designated guardian that can be every mob!

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Quick challenge

How far can you run before the mobs catch you?

Overlord_guardian

🛡️ OVERLORD_GUARDIAN V2.0

General Description Overlord is a Vanilla modification (Datapack) designed for Paper 1.21.4 servers, introducing an advanced loyal companion system ("Guardians") and rebalancing game difficulty through a "Horde" system featuring elite enemy variants.

1. GUARDIAN SYSTEM

This module allows nearly any hostile entity to be recruited into a permanent, loyal bodyguard.

🔹 Universal Recruitment

* glowing Using a glowing renamed to `Guardian` on the target entity. * You also most join the 'Guardianes' team, otherwise they may still atack you. * glowing Works on Zombies, Skeletons, Witches, Illagers (Pillagers/Vindicators), Blazes, Spiders, etc. * glowing Recruited Guardians display a permanent glowing blue outline to distinguish them from enemies.

🔹 "Tank" Attributes

Once transformed, the unit receives massive enhancements to ensure survivability:

* Healing Factor: 240 HP (120 Hearts). * Healing Factor: Full resistance to Fire, Lava, Drowning, and Fall Damage. * Healing Factor: Undead mobs (Zombies/Skeletons) no longer burn in daylight. * Healing Factor: Passive health regeneration after 5 seconds out of combat.

🔹 AI Behavior

* Tactical Aggression: Guardians actively attack hostile monsters but strictly ignore: * Players on the security team. * Pets (Wolves, Cats, Parrots). * Villagers and Iron Golems. * Allied Guardians. * Tactical Aggression: Uses a periodic "Taunt" system that forces nearby enemies to focus on the Guardian instead of the player.

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2. COMMAND SYSTEM

Unit control is handled via interactions with common items—no chat commands required.

| Item | Action | Mechanical Effect | | :--- | :--- | :--- | | Honor Guard: | Throw (Q) nearby | Honor Guard: Instantly restores unit health. | | Honor Guard: | Throw (Q) nearby | Honor Guard:
1. Honor Guard: Unit follows the player (default behavior).
2. Honor Guard: Unit remains stationary at its current position with increased resistance (ideal for guarding entrances). | | Honor Guard: | Crouch (Shift) while holding it | Honor Guard: Instantly teleports all Guardians in "Escort Mode" to the player’s location. | | Honor Guard: | Proximity | Honor Guard: If a Guardian detects a nearby bed, it automatically enters static defensive mode (Sentinel). |

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3. THE BESTIARY

To counterbalance Guardian power, the system modifies hostile mob spawning. Each time an enemy spawns, the system determines its variant:

🔴 The "Nightmare" Horde

Enhanced versions of base mobs.

* Purpose: +40% movement speed and +8 extra Hearts of health. * Purpose: Prevents enemies from becoming trivial in the face of Guardian strength.

🟣 "Mythic" Elites

Rare variants equipped with custom gear and stats, acting as mini-bosses.

Zombie Variants:

1. Berserker: Giant-sized (Scale 1.2), extremely slow, wears heavy armor, and wields a massive axe for high damage. 2. Berserker: Increased speed, no armor, wields an enchanted Golden Sword—delivers rapid, high DPS.

Skeleton Variants:

1. Vanguard: Invisible and stationary, equipped with a high-power bow (Power IV). 2. Vanguard: Heavy infantry unit with full chainmail armor and a rapid-fire crossbow.

Creeper Variants:

1. Ghost: Giant, charged (electric) Creeper. Large explosion radius, slow movement. 2. Ghost: Fully invisible and silent, but detonates quickly with a small blast radius.

Spider Variants:

1. Weaver: Giant spider (Scale 1.5), with increased health and damage. 2. Weaver: Tiny spider (Scale 0.6), with extreme speed and high evasion difficulty.

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Compatibility Summary

* Conflicts: Paper/Spigot 1.21.4. * Conflicts: None (100% Vanilla-compatible via Datapacks). * Conflicts: Designed to override external plugin AI when necessary, ensuring Guardian loyalty at all times.

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