OtterLib

A cool new simple library mod that everyone can use!

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Quick challenge

How far can you run before the mobs catch you?

OtterLib

A simple library mod for minecraft, made mostly to develop my mods easier, but can be used by anyone! Currently supported loaders: Fabric, Spigot, & Paper

Use in your projects! 👍️

Want to use OtterLib in your project? You can add it as a dependency in your `build.gradle` file: ```groovy repositories { maven { name "oth3rMavenSnapshots" url "https://maven.oth3r.one/snapshots" } } ``` Implementing on each loader, where `${project.otterlib_version}` is the current version of OtterLib for the loader (e.g. `0.2.0.0+1.21.6`, `0.2.0.0+1.20-1.21.6`) ```groovy // fabric modImplementation "one.oth3r:otterlib:${project.otterlib_version}-fabric" // spigot implementation "one.oth3r:otterlib:${project.otterlib_version}-spigot" // paper implementation "one.oth3r:otterlib:${project.otterlib_version}-paper" ``` Visit the maven repository to see more indepth information about the library, including the latest versions.

Features

💬 Simple Chat Builder

*sample usage*: ```java player.sendMessage(new CTxT("Hello").color(Color.BLUE).bold(true).strikethrough(true) .append(new CTxT("World!!!!!!!!!").rainbow(new Rainbow(true)).underline(true).italic(true)).b()); ``` *in game example*:

In game example

📜 Custom Language Reader

OtterLib provides a custom language reader that allows you to easily have server-side localization on all supported loaders. There is also support for a secondary location for locales for easy player overrides.

🗃️ Robust file saving and loading

Adds an interface that enables easy config file creation with support for saving, loading, and updating versions easily.

*updating an old entry from the json to the new version*: ```java @Override public void update(JsonElement jsonElement) { JsonObject file = jsonElement.getAsJsonObject(); if (file.get("version").getAsDouble() == 1.0) { this.version = 1.1; this.test = file.get("test-bool").getAsBoolean(); } } ```

⚙️ Custom config screen

OtterLib offers a custom config screen that can be cuztomized to offer a way to edit multiple config files, link to social media, or even open different screens.

*creating the screen*: ```java client.setScreen(new ConfigScreen(client.currentScreen, Text.of("test"), new CustomImage(Identifier.of(FabricTest.MOD_ID, "textures/gui/banner.png"),240, 60), // the list of buttons to be displayed in the middle List.of( SimpleButton.Templates.fileEditor(new CTxT("Test File"), FabricTest.testFile, new CustomImage(Identifier.of(FabricTest.MOD_ID, "button/server_button"),246,26)).build(), SimpleButton.Templates.fileEditor(new CTxT("Test File No Image"), FabricTest.testFile).build(), SimpleButton.Templates.wiki(new CTxT("Help")).openLink("https://oth3r.one").size(30,30).build(), SimpleButton.Templates.wiki(new CTxT("Help")).openLink("https://oth3r.one").size(30,30).build(), SimpleButton.Templates.warning(new CTxT("Help")).openLink("https://oth3r.one").size(150,15).hideText(false).build() ), // the bottom buttons can be customized! List.of( new SimpleButton.Builder(new CTxT("Donate")) .miniIcon(new CustomImage(Identifier.of(Assets.ID, "icon/donate"),15,15)).build(), SimpleButton.Templates.donate(new CTxT("Donate")).openLink(URI.create("https://ko-fi.com/oth3r")).build(), SimpleButton.Templates.done(new CTxT("Done")).build(), SimpleButton.Templates.wiki(new CTxT("Wiki")).openLink("https://oth3r.one").build() ))); ```

*main config screen in game*:

main config screen

*file editor in game*: (individual entry editor is planned, this is just a simple placeholder)

file config screen

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