Origins (NeoForge)
Fully rewrite and neoforged Origins Mod
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Origins (NeoForge)
Origins (NeoForge)
This mod is still under construction, some functions may not work properly.
This mod is a full rewrite of the Origins Mod on NeoForge platform.
This mod provide an "origin" system. Each of them have special effects, and you can select them when join world or use `Orb of Origin` items. Also, you can use datapacks to customize origins.
FAQ
Some powers missing?
NeoForge and Additional Entity Attributes provides some attributes which can replace them, just use AttributePowers instead.
Also following powers are not implemented:
- `ModifyEnchantmentLevelPower`, `EdiableItemPower`: Original implementation are too complex, I will find better way to implement them later. - `MultiplePower`: This is not very good design, you can put multiple powers in one folder to manage them.
Are datapacks for Fabric version capable with this mod?
Sadly not, Fabric version use their own logic to load datapacks but this mod load them with vanilla methods. They have different data structure. Also, a lot of powers changed parameters, so you need extra changes to make them work.
Credit
Special thanks to the following developers for ideas and some code:
- Apace: Author of the `Origins Mod`, open source under `MIT` license. - EdwinMindcraft: Author of the `Forge` port of `Origins Mod`, open source under `MIT` license. - UltrusBot: Author of `Alternate Origin GUI`, a better choose origin screen, open source under `MIT` license.
Discord
https://discord.gg/NDzz2upqAk