Origins-Monsters

An Origins Reborn origin addon for PaperMC servers, adding 6 new origins and 4 variants, themed on Minecraft monsters

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Quick challenge

How far can you run before the mobs catch you?

Origins-Monsters

Origins-Monsters

Origins-Monsters is an Origins Reborn addon which adds 6 monster-themed origins, and 4 additional "metamorphosis" origins that certain origins can transform to and from.

Add this to the server plugins folder with Origins-Reborn and restart the server to begin playing with the new origins!

For support join the Starshooter discord server.

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Included origins:

- Creeper - Other creepers do not attack you - You can explode, sacrificing some of your health, by double tapping sneak quickly - You gain nausea and weakness when around cats - You cannot use a shield - Zombie - You have night vision when on land - Undead mobs won't attack you unless you attack them first - You take more damage from Smite - You burn in daylight - You are slower than humans - You lose hunger faster than humans - You can only eat meat (other foods provide no saturation and poison you) - Villagers are afraid of you, and will run away and refuse to trade - You can zombify villagers by killing them - You can transform into a Husk or a Drowned - Husk - This origin is unchoosable, you get it by staying in a warm biome like the desert for a long time as a Zombie - You can transform back into a Zombie by staying in the water for a long time - You have night vision when on land - Undead mobs won't attack you unless you attack them first - You take more damage from Smite - You are slower than humans - You are even slower if you are in a colder biome - You lose hunger faster than humans - You can only eat meat (other foods provide no saturation and poison you) - Villagers are afraid of you, and will run away and refuse to trade - You can zombify villagers by killing them - Drowned - Overrides the Drowned origin from Origins-Mobs if you have it enabled - This origin is unchoosable, you get it by staying in the water for a long time as a Zombie - You can transform back into a Zombie by staying in a warm biome like the desert for a long time - Left clicking with nothing or when holding a trident acitvates an ability where you can use channeling without lightning, and riptide without the rain. This has a cooldown of 60 seconds and lasts for 20 seconds. - You can see clearer underwater - Guardians don't attack you - You deal more damage in water - You can breathe underwater - You swim faster - You take more damage from Smite - You burn in daylight - You lose hunger faster - You're slower than humans - You're even slower on land - You can only eat meat (other foods provide no saturation and poison you) - Villagers are afraid of you, and will run away and refuse to trade - You can zombify villagers by killing them - Skeleton - You have night vision when on land - You have infinite arrows - Undead mobs won't attack you unless you attack them first - You have a perfect aim with a bow - You take more damage from Smite - You burn in daylight - You have 2 hearts less than humans - Your maximum saturation is halved - You can transform into a Stray - Stray - This origin is unchoosable, you get it by staying in powder snow or in a cold biome for a long time as a Skeleton - You can transform back into a skeleton by staying in a warm biome like the desert for a long time - You have infinite arrows - You take no damage from powder snow - Undead mobs won't attack you unless you attack them first - You have a perfect aim with a bow - All arrows you shoot inflict Slowness - You take more damage from Smite - You burn in daylight - You have 2 hearts less than humans - You move slower in warmer biomes - You take double damage from all sources of fire - Warden - You can sense nearby creatures with a glowing outline - You can only see a few blocks, but can see a bit further with night vision - You deal double damage - You can launch a sonic boom by left clicking without holding anything (this is slightly shorter and weaker than the real Warden) - You have double the health of a human - You have natural defense without armour - You cannot use a shield - Wither Skeleton - Things you hit get the Wither effect - Undead mobs won't attack you unless you attack them first - You are immune to the Wither effect - You take more damage from Smite - You have 2 hearts less than humans - Your maximum saturation is halved - You are immune to fire - Your natural spawn is in the nether - Piglin - Gold armour is as good as diamond and is unbreakable - You receive between 2 and 5 times the number of resources from bartering - Piglins will not attack you unless you attack them first, even if you break gold blocks or open chests - You have a perfect aim with a bow - Your natural spawn is in the nether - You can transform into a Zombified Piglin - Zombified Piglin - This origin is unchoosable, you get it by staying in the overworld for 15 seconds as a Piglin - Gold weapons are twice as powerful and are unbreakable - Nearby Zombified Piglins will fight for you if you attack something or are attacked - You can transform back into a piglin by eating a golden apple when you have the weakness effect - Undead mobs won't attack you unless you attack them first - You take more damage from Smite - You're slower than humans - You lose hunger faster - Your natural spawn is in the nether - You don't take any form of fire damage

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