[ORIGINS] Effloresced

Effloresced is an Origin that's infected by flowers.

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Quick challenge

How far can you run before the mobs catch you?

[ORIGINS] Effloresced

Effloresced is a flower-themed Origin. You can acquire it by meeting a flowery fate as Human.

Obtainment

- Be Human - Have Weakness - Be within 2 blocks of a flower - Hold a flower in either your mainhand or offhand - Die...?

Effloresced

Lost where the flowers have grown, a human walked towards a blooming path. The poor human.

* Blossoming, a Goodbye to the Living [ACTIVE] * Using the roots of other flowers seemed like clockwork. As natural as using a bow to hunt wildlife. * Costs hunger. * (All living entities within 10 blocks are significantly slower for a time.) * (Targets must be within 3 blocks of a dirt-like block.)

* Synthesis * To live was to grow and bloom. To grow was to kill. * (Food is only gained via killing living entities. Reduced saturation can be gained from eating.) * (Exhaust significantly slower.)

* Sleeping in the Soil * Where do they go when they die? The flowers wont let them rest so easily. * Costs hunger. * (When dying near a dirt-like block, come back to life.)

* Faithful, Hollow Wish * Sure enough, they had forgotten their own nature and simply carried that which had forsaken them. * (Each flower type has a bonus while held in the inventory.) * (Fill your inventory with different flowers for maximum boosts.)

* An Overdone Pleasure * What entered them was absorbed to its fullest. What they might've been taking into their own body had been a mere afterthought. * (Effect durations doubled.)

* Bundle of Joy * All that remained was the flowers blooming from the departed living. * (Killing or dying bone meals nearby applicable blocks.)

* Delicate * Nothing could be done but mourn for their tragic nature. This path was never meant for humans. * (-10 maximum health. 5 hearts of maximum health.)

* The Forgotten Self * Not only did they find archery difficult to precisely use, but their behavior simply didn't necessitate projectiles. * (-50% projectile damage dealt.)

Flower Modifiers

Stats

+7% movement speed - dandelion, oxeye daisy, sunflower

-7% dmg taken - blue orchid, cornflower, pitcher plant

+7% dmg dealt - poppy, red tulip, rose bush

+10% mining speed - pink tulip, pink petals, peony

+15% jump height - lily of the valley, white tulip, azure bluet

Critical Hits

+7% crit dmg - allium

Crits inflict fire - torchflower

Crits inflict Wither - wither rose

Misc

Minor Night Vision - orange tulip

Heal on kill - spore blossom

-20% fall speed - lilac

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