Origins: Alchemist

Surely someone out there wants an origin where you just manage resources forever... right?

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Quick challenge

How far can you run before the mobs catch you?

Origins: Alchemist

disclaimer:

> this datapack is made for -> __fabric 1.20.1__ <- > it does not work on 1.20.2+ or on 1.20.2+

Impact: (1)

- Gameplay is mostly similar to vanilla.

- Scaling is linear and based on progression and familiarity.

Abilities:

All abilities from previous levels are retained on level-up. Some crafting recipes are spoilered in case you want to discover them as you play.

Level 1: (Novice) Alchemist

Field Research: > Explore new recipes to fill your Research bar, and gain Experience each time it's filled. > - __Standard Issue__: You start with a notebook, three bottles, and a pair of shears. > - __Mind Over Matter__: You deal reduced attack damage and are more vulnerable to incoming damage, but gain more overall XP.

Tools of The Trade: > Craft special recipes in your inventory by right-clicking one ingredient with another. > - __Handy__: You can craft bundles, repair leather armor, and apply wax to tools in your inventory. > - __Component Pouch__: You have extra inventory space for alchemical reagents. Access with the `Primary` key.

Basic Crafting Recipes: | Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Leather | String | Plain Bundle | Storage | Water Bottle | Coal or Charcoal | Basic Solvent | Crafting | Basic Solvent | Any Flower | Floral Extract | Healing & Anti-DOT | Basic Solvent | Wheat or Potato | Firewine | Flammable Food | Basic Solvent | Magma Block | Waking Salts | Anti-Debuff | Basic Solvent | Feather | Flux Essence | Speed Buff | Any Alchemist Potion| Fire Charge | Calcinated Solution | Enhancement

Potion recipes are displayed in-game as part of the Well-Worn Notebook.

Level 2: Skilled Alchemist

Level Up Requirement: Calcinate your first potion.

Multidisciplinary: > Explore the Overworld and discover new recipes to hone your skills. > - __Flask Carrier__: You have extra inventory space for storing your potions. Access with the `Secondary` key. > - __Journeyman__ (unlisted): You exhaust a little slower and can go sleepless for longer before spawning phantoms. > (You can craft the recipes without learning them in-game, but you get XP for unlocking them all, so please don't cheat :D)

Advanced Crafting Recipes: | Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Basic Solvent | Glow Berries | Luminous Oil | Crafting | Any Alchemist Potion| Ghast Tear | Distilled Solution | Enhancement

Potion recipes are compiled in-game via the Unfinished Manuscript.

Unlockable Recipes

"Coastal" Recipes: > Key Item: Heart of the Sea

| Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Luminous Oil | Kelp | Congealed Agar | Repair Tools & Slow Enemies | Luminous Oil | Primarine (block) | Seastone Salts | Breathe Underwater

"Woodland" Recipes: > Key Item: 'Vex' Armor Trim Template

| Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Luminous Oil | Phantom Membrane | Phantom Toxin | Weapon Coating | Luminous Oil | Iron Ingot | Exorcist's Iron | Anti-Undead

"Deep Sea" Recipes: > Key Item: Dark Prismarine

| Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Luminous Oil | Nautilus Shell | Lime of Nautilus | Remove Water | Luminous Oil | Glow Ink Sac | Phosphor Gel | Light & Mob Detection

Level 3: Master Alchemist

Level Up Requirement: Distill a potion after crafting at least one of each category of level 2 recipe.

Expeditionary: > Create your own* experimental recipes. > - __Cerated Body__: You lose two hearts but gain passive damage resistance (just barely enough to mitigate the lost health.) > - __Steady Hands__: You have a chance to save some ingredients when you craft a potion.

Masterwork Recipes:

| Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Basic Solvent | Ender Pearl | True Solvent | Crafting

Item-Variable Recipes

| Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | True Solvent | Raw Gold or Gold Ore | Gilded Amalgam | Gear Enhancement | True Solvent | Crystals or Gems | Crystal Matrix | Gear Enhancement | True Solvent | Ancient Debris | Hellfire Iron | Transmute Iron | True Solvent | Wither Rose or Fungus | Hysteria | Damage and Confusion | True Solvent | Redstone or Glowstone | Melancholia | Damage Reduction | True Solvent | Sculk or Mycelium | Neuralgia | Weapon Coating | True Solvent | N. Star or End Crystal| Eternal Sentry | Defensive Structure | True Solvent | Any Normal Egg | Origin Essence | Origin Reselect

Potion recipes are displayed in-game as part of the Alchemist's Logbook.

Additional Information:

Potion Usage:

> - Crafted potions generally fall into four categories: Placeables, Placeables, Placeables, and Placeables. > > - Placeables are drank like normal potions, and add to a shared duration pool. > - Placeables are thrown with the `Attack` key, and usually break the bottle. > - Placeables are applied by use in the inventory (or by `Using` in the mainhand while holding a valid offhand item). > - Placeables are placed on solid blocks by `Using` them. > > - Some potions may fall into multiple categories. > - Most potions have vanilla effects attached to them in case the effect handler breaks.

Known Issues: > - Crafting doesn't play well with creative mode.

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