NoxesiumUtils
Communicate with The Noxesium Mod with ease.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
NoxesiumUtils
NoxesiumUtils
Communicate with the Noxesium Mod with ease.
🇺🇦 Made in Ukraine! Зроблено в Україні! ❤️ Support me on Patreon
> With NoxesiumUtils 2.0.0 I am switching to the NoxesiumUtils 2.0.0 > implementation, instead of my own. This makes maintaining NoxesiumUtils easier.
What is Noxesium and why does it need Utils?
NoxesiumUtils (by Noxcrew) is a fabric mod with feature additions, bugfixes, and performance improvements. It allows servers to offer a better experience to clients through access to additional features beyond vanilla limitations. However, servers need to have a plugin to communicate with the mod to actually be able to use it's features, and that's where NoxesiumUtils comes in. It allows server owners to easily communicate with the mod via commands and can also be used as a dependency for plugin developers.
Features
- Send server rules on join - Send server rules to players with commands - Check player's client settings. - There is a little more to it, lol. - Maybe more soon 🤔
Requirements
- Paper 1.20+ - CommandAPI - The plugin won't do anything to players without the mod
Commands
Send Server Rule. Sends a server rule to a selection of players.
Set server rule for players
``` /noxesiumutils serverrule <rule> <players: selector> <value> /noxesiumutils serverrule <rule> <players: selector> reset ```
Set entity rule for entities
``` /noxesiumutils entityrule <rule> <entities: selector> <value> /noxesiumutils entityrule <rule> <entities: selector> reset ```
Check player's Noxesium Protocol Version.
``` /noxesiumutils check <player: player> /noxesiumutils check <players: selector> ```
Check player's settings.
``` /noxesiumutils clientSettings <player: player> ```
For more detailed information on how everything here works, please refer to the Noxesium Mod README!
Config
The default config looks like this. Right now it only contains a setting to send server rules to a player on join. ```yaml
View Protocol documentation and information about the mod here:
https://github.com/Noxcrew/noxesium
Add some extra output for debugging purposes
extraDebugOutput: false
If true will check the plugin's version once in a while.
checkForUpdates: true
It true will send defaults to Noxesium Players on join.
sendDefaultsOnJoin: false
Comment out the line if you don't want to send that rule.
defaults: #cameraLocked: false #disableBoatCollisions: false #disableDeferredChunkUpdates: false #disableMapUi: false #disableSpinAttackCollisions: false #disableUiOptimizations: false #disableVanillaMusic: false #enableSmootherClientTrident: false #heldItemNameOffset: 0 #overrideGraphicsMode: FAST #riptideCoyoteTime: 0 #showMapInUi: false
#qibDefinitions: #customCreativeItems: [] ```
On-join defaults
For example, the following changes will make the plugin automatically send the players `disableSpinAttackCollisions = true` on join. ```yaml sendDefaultsOnJoin: true
defaults: disableSpinAttackCollisions: true ```
Qib definitions
What are Qibs? Good question. I won't explain it perfectly, so please read the comments in this file in Noxcrew/noxesium.
The `qibDefinitions` list is a place to define the definitions which are made up of QibEffects (writing QibEffects). Here's an example of a QibDefinition in the config: ```yaml qibDefinitions: ding: onEnter: 'play_ding' onLeave: 'play_ding' triggerEnterLeaveOnSwitch: false ``` Now scary part: writing QibEffects. Each QibEffect is saved in its own json file which is saved in `plugins/NoxesiumUtils/qibs` folder.
Example of a QibEffect which plays the ding sound (`plugins/NoxesiumUtils/qibs/play_ding.json`): ```json { "type": "PlaySound", "effect": { "namespace": "minecraft", "path": "entity.experience_orb.pickup", "volume": 1.0, "pitch": 1.0 } } ```
(probably very useful to some) A jumppad QibEffect example: ```json { "type": "Multiple", "effect": { "effects": [ { "type": "PlaySound", "effect": { "namespace": "minecraft", "path": "entity.experience_orb.pickup", "volume": 1.0, "pitch": 1.0 } }, { "type": "Wait", "effect": { "ticks": 1, "effect": { "type": "SetVelocityYawPitch", "effect": { "yaw": 0, "yawRelative": true, "pitch": -45, "pitchRelative": false, "strength": 2.0, "limit": 2.5 } } } } ] } } ```
After making a QibEffect you use the file name of a QibEffect as an ID in a QibDefinition section (all fields are optional): ```yaml qibDefinitions: ding: onEnter: 'QIB_EFFECT_ID' onLeave: 'QIB_EFFECT_ID' whileInside: 'QIB_EFFECT_ID' onJump: 'QIB_EFFECT_ID' triggerEnterLeaveOnSwitch: false ```
After that you can reload the server and apply the rule to an entity: ``` /noxesiumutils entityRules qibBehavior [ENTITY] ding ```
And enable the Qib for all players: ``` /noxesiumutils serverRules qibBehaviors @a ding ```
Custom creative items
You cat enable a tab in the creative inventory menu for Noxesium players with a command (`/noxesiumutils serverRules customCreativeItems @a true`). This is the place where you define these items. Here's an example: ```yaml customCreativeItems: - 'minecraft:stick[minecraft:enchantments={levels:{"minecraft:knockback":25}}]' - 'netherite_chestplate[trim={pattern:wild,material:emerald},custom_name=["",{"text":"I dont !!!!!!! understand how i will implement this","italic":false}],lore=[["",{"text":"I dont !!!!!!! understand how i will implement this","italic":false}]],enchantments={levels:{aqua_affinity:1,blast_protection:4,protection:5}},custom_model_data=2]' ```
For Developers
View on GitHub