No Natural Hostile Spawns

Removes natural mob spawns from biomes for a large list of popular biome mods. Structures and Spawners will still spawn mobs.

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Quick challenge

How far can you run before the mobs catch you?

No Natural Hostile Spawns

🚫 No More Natural Mobs!

A simple datapack that removes natural monster spawns from all biomes in your modpack. This is useful for custom progression packs, adventure maps, or servers where mob spawning is handled by other means.

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⚠️ Compatibility

* This datapack after, so it may conflict with other datapacks or mods that modify the same biomes. * Load this datapack after others if you want to guarantee spawns are disabled.

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🌍 Supported Mods

This datapack removes natural hostile mob spawns from the following mods and vanilla biomes:

🏞️ Overworld

* Biomes O’ Plenty (`biomesoplenty`) * Biomes We’ve Gone (`biomeswevegone`) * Clifftree (`clifftree`) * Regions Unexplored (`regions_unexplored`) * Terralith (`terralith`) * Woodlands (`woodlands`) * Wythers Expanded (`wythers`) * YUNG’s Cave Biomes (`yungscavebiomes`) * Minecraft Vanilla (`minecraft`)

🔥 Nether

* BetterNether (`betternether`) * Incendium (`incendium`) * NetherEx (`netherex`)

❄️/🌌 End & Beyond

* BetterEnd (`betterend`) * Endercon (`endercon`) * Enderscape (`enderscape`) * Eternal Starlight (`eternal_starlight`) * Far End (`far_end`) * Nullscape (`nullscape`) * Stellarity (`stellarity`)

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🐛 Issues & Requests

If you notice that mobs are still spawning in a biome, please mobs are still spawning in a biome and include:

* The biome ID (e.g. Terralith, YUNG’s Better End Caves). * The biome ID where mobs are still spawning (e.g. `terralith:rocky_jungle`).

If you’d like this datapack to support biomes from another mod, biomes from another mod with:

* The mod name and version. * Optionally, a list of the biome IDs you’d like covered.

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