NexusRevive
Advanced downed, revive, carry, loot, GPS, and zone system
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NexusRevive
❤️ NexusRevive
Modern downed and revive system for Paper servers
<b>Version:</b> 1.0.1 | <b>Compatibility:</b> 1.19.4 to 26.1+ (and forks)---
downed system replaces instant death with a full downed system built for modern survival and PvP servers.
Down players instead of killing them, carry them to safety, revive them manually or automatically inside zones, track them with a configurable GPS, and fully customize the experience with `config.yml`, `messages.yml`, and `gps.yml`.
---
Screenshots
Player Downed

GPS

Carry

loot player downed

---
Main Features
Downed State
- Players fall into a downed state instead of dying instantly - Custom downed pose with real `1.21.x` NMS support - Death timer, invulnerability window, actionbar, scoreboard, and sounds - Configurable potion effects while downed, including effects like `DARKNESS`
Manual Revive and Carry
- Revive by holding `shift` near the downed player - Carry downed players on your head and move them to safer locations - Prevent reviving while carrying - Optional item requirement to revive
Auto-Revive Zones
- Create revive zones with `/nr zone wand` - Auto-revive players when they are inside a zone - Zone speed multipliers - Visual finish effect when auto-revive completes
GPS System
- Track downed players from a GUI menu - GPS display modes: - `BOSSBAR` - `ACTIONBAR` - `HOLOGRAM` - `BOSSBAR_AND_HOLOGRAM` - Configurable arrows, distance display, and hologram behavior
Safe Loot System
- Open a controlled loot menu with `shift + right click` - Loot inventory, armor, and offhand - Session locking to reduce desync and duplication risk - Closes automatically if the target revives, dies, disconnects, or changes state
Hooks and Integrations
- `Vault` - `WorldGuard` - `DeluxeCombat` - `PlaceholderAPI`
---
WorldGuard Flags
- `nexus-revive` - controls reviving - `nexus-revive-carry` - controls carrying - `nexus-revive-loot` - controls looting
Example:
```text /rg flag hospital nexus-revive allow /rg flag warzone nexus-revive-carry deny /rg flag spawn nexus-revive-loot deny ```
---
Commands and Permissions
Main Command: - `/nexusrevive` - `/nr` (alias)
Commands: - `/nr reload` - Reload config, messages, gps, and zones (`nexusrevive.command.reload`) - `/nr down <player>` - Force the downed state (`nexusrevive.command.down`) - `/nr revive <player>` - Revive a downed player (`nexusrevive.command.revive`) - `/nr kill <player>` - Permanently kill a downed player (`nexusrevive.command.kill`) - `/nr gps` - Open the downed player tracker (`nexusrevive.command.gps`) - `/nr zone wand` - Get the zone wand (`nexusrevive.command.zone`) - `/nr zone create <name>` - Create a revive zone from your selection (`nexusrevive.command.zone`) - `/nr zone remove <name>` - Remove a revive zone (`nexusrevive.command.zone`) - `/nr zone list` - List revive zones (`nexusrevive.command.zone`) - `/nr zone speed <name> <multiplier>` - Change zone revive speed (`nexusrevive.command.zone`)
Player Permissions: - `nexusrevive.revivable` - `nexusrevive.reviver` - `nexusrevive.pickable` - `nexusrevive.picker` - `nexusrevive.lootable` - `nexusrevive.robber` - `nexusrevive.downable`
---
PlaceholderAPI
Identifier:
```text %nexusrevive_<placeholder>% ```
Available placeholders include:
- `status` - `death_delay` - `invulnerability` - `reviver` - `picker` - `attacker` - `victim` - `progress` - `auto_revive_zone` - `in_auto_revive_zone` - `auto_reviving` - `death_delay_bar` - `invulnerability_bar` - `progress_bar`
---
API and Events
Main API class:
```java com.aquiles.nexusrevive.api.NexusReviveAPI ```
Useful methods:
```java NexusReviveAPI.isAvailable(); NexusReviveAPI.isDowned(player); NexusReviveAPI.isReviving(player); NexusReviveAPI.getDownedPlayer(player); NexusReviveAPI.getReviveVictim(player); NexusReviveAPI.getDownedPlayers(); NexusReviveAPI.revivePlayer(player); NexusReviveAPI.revivePlayer(player, reviver); NexusReviveAPI.killDowned(player); NexusReviveAPI.downPlayer(player); ```
Events:
- `PlayerDownedEvent` - `PlayerStartReviveEvent` - `PlayerStopReviveEvent` - `PlayerReviveEvent` - `PlayerPickupDownedEvent` - `PlayerDropDownedEvent` - `PlayerFinalDeathEvent`
---
Configuration Previews
config.yml preview
```yml
==========================================================
NexusRevive - Main configuration
==========================================================
This file controls the general plugin behavior:
downed state, revive, carrying players, sounds, and hooks.
#
Recommendation:
1. Change one section at a time.
2. Save the file.
3. Use /nr reload to apply simple changes.
==========================================================
mechanics:
Health the player will have after entering the downed state.
1.0 = half a heart, 2.0 = one heart, etc.
downed-health: 1.0
Movement speed while the player is downed.
0.2 is normal vanilla player speed.
downed-walk-speed: 0.06
Total time in seconds before the downed player dies permanently.
death-delay-seconds: 75
Seconds during which a newly downed player cannot be finished off.
invulnerability-seconds: 15
Health the player will have after being revived.
revived-health: 6.0
Delay in ticks before applying the downed pose.
20 ticks = 1 second.
Useful to show the hit impact before dropping to the ground.
downed-entry-delay-ticks: 4
Horizontal knockback when entering the downed state.
Increase this for a more dramatic fall.
downed-entry-knockback-horizontal: 0.16
Vertical knockback when entering the downed state.
Lower values make the fall look more natural.
downed-entry-knockback-vertical: 0.08
What should happen when the downed timer runs out:
KILL = die permanently
REVIVE = stand back up automatically
death-action: KILL
If the player disconnects while downed:
true = dies / state is cleared
false = keeps the downed state on reconnect
kill-on-disconnect: true
Hide the death message when the player dies permanently while downed.
disable-death-message-while-downed: true
revive:
Time in seconds required to complete a revive.
duration-seconds: 10
Whether the reviver must keep sneaking to continue reviving.
require-sneak: true
Allow a downed player to revive themselves.
allow-self-revive: false
Maximum distance to start a revive.
start-distance: 2.0
If the reviver moves farther than this, the revive is cancelled.
cancel-distance: 4.5
Where players can be revived:
ANYWHERE = anywhere
ONLY_IN_ZONES = only inside zones created with /nr zone
zone-mode: ANYWHERE
Whether revive zones affect revive speed.
true = the zone speed multiplier affects revive duration
false = every zone revives at the same speed
zones-affect-speed: true
auto-revive-finish-effect:
Visual/audio effect played when an auto-revive finishes inside a zone.
enabled: true
primary-particle: enabled: true particle: TOTEM_OF_UNDYING count: 32 offset-x: 0.45 offset-y: 0.70 offset-z: 0.45 extra: 0.0
secondary-particle: enabled: true particle: HAPPY_VILLAGER count: 18 offset-x: 0.40 offset-y: 0.60 offset-z: 0.40 extra: 0.0
sound: enabled: true sound: ITEM_TOTEM_USE volume: 0.9 pitch: 1.15
required-item:
Require a valid item in hand or offhand to revive.
enabled: false
Consume 1 item from the matching stack on successful revive.
consume-on-success: true
NexusRevive checks both main hand and offhand.
If either hand matches a rule, the revive is allowed.
items: revive_kit: material: PAPER has_custom_model_data: false custom_model_data: 0 name_contains: "&eRevive Kit"
carry:
Whether downed players can be carried.
enabled: true
If the carrier takes damage:
true = drop the downed player
false = keep carrying
drop-on-picker-damage: false
Pause the death timer while the player is being carried.
stop-death-timer-while-carried: false
Allow the downed player to dismount by themselves.
allow-downed-dismount: false
loot:
Allow looting downed players with shift + right click.
enabled: true
Temporary debug for the loot system.
true = prints detailed logs when opening/clicking/closing the menu
false = hides those logs
debug: false
Require sneaking while right-clicking to open loot.
require-sneak: true
Allow only one player to keep a loot session open per victim.
Recommended: true, for a safer and more predictable flow.
single-robber-lock: true
Allow looting a downed player while someone is reviving them.
allow-while-reviving: false
Allow looting a downed player while someone is carrying them.
allow-while-carried: false
Allow looting the main inventory and hotbar.
allow-main-inventory: true
Allow looting armor slots.
allow-armor: true
Allow looting the offhand slot.
allow-offhand: true
persistence:
Save states.yml to disk.
true = keeps downed states and pending deaths across restarts
false = does not load or save states.yml
enabled: false
updater:
Check for updates on startup.
The update URL is hardcoded in the plugin and cannot be edited here.
enabled: true
sounds:
Sound played while revive progress is happening.
cooldown-ticks prevents it from repeating too often.
20 ticks = 1 second.
reliving: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 20
Sound played when a revive starts.
start-reliving: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 0
Sound played when a revive is stopped or cancelled.
stop-reliving: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 0
Sound played when a revive completes.
success-relive: enabled: true sound: BLOCK_NOTE_BLOCK_HARP volume: 1.0 pitch: 1.0 cooldown-ticks: 0
downed-effects:
Apply potion effects while the player is downed.
These effects are removed automatically when the player revives,
dies, or leaves the downed state.
enabled: true
You can remove, edit, or add entries here.
The "type" field accepts vanilla effect names such as:
SLOWNESS, WEAKNESS, DARKNESS, BLINDNESS, SLOW_FALLING, etc.
effects: slowness: type: SLOWNESS amplifier: 6 ambient: false particles: false icon: false
weakness: type: WEAKNESS amplifier: 1 ambient: false particles: false icon: false
Optional example:
darkness:
type: DARKNESS
amplifier: 0
ambient: false
particles: false
icon: false
suicide:
Allow the downed player to commit suicide by holding shift.
enabled: true
How many seconds the player must hold shift.
hold-seconds: 5
restrictions: worlds:
World control:
BLACKLIST = works in every world except the listed ones
WHITELIST = works only in the listed worlds
mode: BLACKLIST
World list used by the mode above.
list: - example_world_disabled
Damage causes ignored by the downed system.
Example: if you add VOID, falling into the void will kill normally.
ignored-damage-causes: - VOID
downed-interactions:
Allow movement while downed.
allow-move: true
Allow general block interaction while downed.
allow-interact: false
Allow entity interaction while downed.
allow-entity-interact: false
Allow breaking blocks while downed.
allow-block-break: false
Allow placing blocks while downed.
allow-block-place: false
Allow teleports or teleport-like commands while downed.
allow-teleport: false
Allow shooting / throwing projectiles while downed.
allow-projectiles: false
Allow eating or drinking consumable items while downed.
allow-consume: false
Allow moving items in the main inventory and hotbar while downed.
This does not control offhand or armor slots.
allow-inventory: false
Allow using or swapping the offhand slot while downed.
allow-offhand: false
Allow changing the helmet slot while downed.
allow-helmet: false
Allow changing the chestplate slot while downed.
allow-chestplate: false
Allow changing the leggings slot while downed.
allow-leggings: false
Allow changing the boots slot while downed.
allow-boots: false
Allow dropping items while downed.
allow-item-drop: false
Allow picking up items while downed.
allow-item-pickup: false
Allow using elytra while downed.
allow-gliding: false
Allow taking fall damage while downed.
allow-fall-damage: false
Maximum fall distance allowed for downing.
-1 = unlimited
If the player falls farther than this, they will not enter downed state.
max-fall-distance: -1
commands:
Command control while the player is downed.
BLACKLIST = blocks only the listed commands
WHITELIST = allows only the listed commands
#
/nr and /nexusrevive are always allowed separately.
mode: BLACKLIST list: []
hooks: vault:
Vault hook for revive cost.
Works only if Vault and an economy plugin are installed.
enabled: true
Revive cost.
0.0 = free
revive-cost: 0.0
worldguard:
WorldGuard hook.
enabled: true
NexusRevive registers these region flags:
nexus-revive
nexus-revive-carry
nexus-revive-loot
#
nexus-revive:
Controls only reviving.
#
nexus-revive-carry:
Controls only carrying downed players.
#
nexus-revive-loot:
Controls only looting downed players.
#
If a flag is ALLOW, the action is allowed there.
If a flag is DENY, the action is blocked there.
If a flag is not defined, NexusRevive will not block that action by WorldGuard.
#
Example:
/rg flag <region> nexus-revive allow
/rg flag <region> nexus-revive-carry deny
/rg flag <region> nexus-revive-loot deny
deluxecombat:
DeluxeCombat hook.
enabled: true
Allow reviving while one of the players is in combat.
allow-revive-in-combat: true
Allow carrying while one of the players is in combat.
allow-carry-in-combat: false
Respect DeluxeCombat PvP protection when trying to down players.
respect-pvp-protection: true
scoreboard:
Show a personal NexusRevive scoreboard.
enabled: true
Update interval in ticks.
10 ticks = 0.5 seconds.
update-interval-ticks: 10
Show a scoreboard for the downed player.
show-for-downed: true
Show a scoreboard for the player who is reviving.
show-for-reviver: true
Show a scoreboard for the player carrying a downed target.
show-for-picker: true
events:
Command-based event system.
Each entry accepts a list of commands.
#
Supported senders:
[console] = run as console
[victim] = run as the downed player
[attacker]= run as the attacker if present
[reviver] = run as the reviver
[picker] = run as the carrier
#
Available placeholders:
<victim> <attacker> <reviver> <picker>
<world> <x> <y> <z>
#
Example:
- "[console] broadcast &c<victim> has been downed in <world> (<x>, <y>, <z>)"
player-downed:
Fired when a player enters the downed state.
enabled: false commands: - "[console] say <victim> has been downed."
player-start-revive:
Fired when someone starts reviving a downed player.
enabled: false commands: - "[console] say <reviver> started reviving <victim>."
player-stop-revive:
Fired when a revive is interrupted or cancelled.
enabled: false commands: - "[console] say The revive of <victim> was cancelled."
player-revived:
Fired when a revive completes successfully.
enabled: false commands: - "[console] say <victim> has been revived."
player-picked-up:
Fired when a player carries a downed target.
enabled: false commands: - "[console] say <picker> is carrying <victim>."
player-dropped:
Fired when a carried downed target is dropped.
enabled: false commands: - "[console] say <picker> dropped <victim>."
player-final-death:
Fired when a downed player dies permanently.
enabled: false commands: - "[console] say <victim> died permanently."
==========================================================
PlaceholderAPI
==========================================================
If PlaceholderAPI is installed, NexusRevive registers
internal placeholders with the identifier:
%nexusrevive_<placeholder>%
#
Available:
%nexusrevive_status%
%nexusrevive_death_delay%
%nexusrevive_invulnerability%
%nexusrevive_reviver%
%nexusrevive_picker%
%nexusrevive_attacker%
%nexusrevive_victim%
%nexusrevive_progress%
%nexusrevive_auto_revive_zone%
%nexusrevive_in_auto_revive_zone%
%nexusrevive_auto_reviving%
%nexusrevive_death_delay_bar%
%nexusrevive_invulnerability_bar%
%nexusrevive_progress_bar%
#
Note:
If persistence.enabled is true, NexusRevive saves
temporary states in states.yml to support reconnects,
restarts, and pending deaths.
```
messages.yml preview
```yml general: prefix: "&8[&b&lNexusRevive&8] &7" no-permission: "&#ff5555You do not have permission to do that." only-player: "&#ff5555Only a player can use this command." player-not-found: "&#ff5555That player could not be found online." blocked-command: "&#ff5555You are downed. Use /nr or wait for help." reloaded: "7ff55Configurations reloaded successfully."
victim: downed: |- &#ff6b6bYou are downed. &7You need help to get back on your feet. &8- &fFinal death in: &c<death_delay>s &8- &fSafe window: &e<invulnerability>s reconnected-downed: "&#ffaa00You are still downed. You have &#ffffff<death_delay>s &#ffaa00left to receive help." start-revive: "7ffff<reviver> has started reviving you." stop-revive: "&#aaaaaa<reviver> interrupted the revive." revived: "7ff55You have been revived successfully." picked-up: "7ffff<picker> is carrying you." dropped: "&#ffaa00You were placed back on the ground."
attacker: downed: "&#ff5555You downed &#ffffff<victim>&#ff5555."
reviver: start: "7ffffYou started reviving &#ffffff<victim>7ffff." stop: "&#aaaaaaThe revive of &#ffffff<victim> &#aaaaaawas cancelled." success: "7ff55You revived &#ffffff<victim>7ff55." zone-required: "&#ff5555That player must be inside a revive zone." carry-blocked: "&#ff5555You cannot revive a player while carrying them." item-required: "&#ff5555You need a valid revive item in your hand or offhand."
picker: pickup: "7ffffYou are carrying &#ffffff<victim>7ffff." drop: "&#ffaa00You dropped &#ffffff<victim>&#ffaa00."
loot: title: "&8Looting &c<victim>" head-title: "&c<victim>" head-lore: - "&7World: &f<world>" - "&7X: &f<x> &7Y: &f<y> &7Z: &f<z>" opened: "7ffffYou are looting &#ffffff<victim>7ffff." busy: "&#ff5555That downed player is already being looted by someone else." no-space: "&#ffaa00You do not have enough space to steal that stack." blocked-reviving: "&#ff5555You cannot loot a downed player while they are being revived." blocked-carried: "&#ff5555You cannot loot a downed player while they are being carried." target-closed: "&#aaaaaaThe loot session was closed because the target state changed." robber-closed: "&#aaaaaaLoot session closed." nothing-to-steal: "&#ffaa00That slot no longer has anything to steal." cannot-loot-self: "&#ff5555You cannot loot yourself."
command: help: |- &b&lNexusRevive &7available commands &8 &f/nr reload &8- &7Reload config, messages, gps, and zones. &f/nr down <player> &8- &7Force the downed state. &f/nr revive <player> &8- &7Revive a downed player. &f/nr kill <player> &8- &7Finish a downed player. &f/nr gps &8- &7Open the downed player tracker. &f/nr zone wand|create|remove|list|speed &8- &7Manage revive zones. downed: "7ff55Target downed: &#ffffff<victim>7ff55." already-downed: "&#ffaa00Could not down &#ffffff<victim>&#ffaa00." revived: "7ff55Target revived: &#ffffff<victim>7ff55." killed: "&#ff5555Target finished: &#ffffff<victim>&#ff5555." not-downed: "&#ffaa00That player is not downed."
actionbar: victim-waiting: "&cDOWNED &8| <status> &8| &fEnds in: &c<death_delay>s <death_delay_bar> &8| &fGrace: &e<invulnerability>s <invulnerability_bar>" victim-reviving: "&bREVIVING &8| &f<reviver> &8| &a<progress>% <progress_bar>" reviver: "&bREVIVING &f<victim> &8| &a<progress>% <progress_bar>" suicide: "&4GIVING UP &8| &c<suicide_seconds>s <suicide_bar>"
bars: death-delay: format: "&8[<filled><empty>&8]" length: 12 filled: "■" empty: "■" filled-color: "&c" empty-color: "&8" invulnerability: format: "&8[<filled><empty>&8]" length: 8 filled: "■" empty: "■" filled-color: "&e" empty-color: "&8" progress: format: "&8[<filled><empty>&8]" length: 12 filled: "■" empty: "■" filled-color: "&a" empty-color: "&8" suicide: format: "&8[<filled><empty>&8]" length: 12 filled: "■" empty: "■" filled-color: "&c" empty-color: "&8"
scoreboard: victim-title: "&#ff7b7b&lDOWNED" victim-waiting: - "" - " &fStatus: <status>" - " &fFinal death: &c<death_delay>s" - " <death_delay_bar>" - "" - " &fProtection: &e<invulnerability>s" - " <invulnerability_bar>" victim-reviving: - "" - " &fStatus: <status>" - " &fReviver: &b<reviver>" - " &fProgress: &a<progress>%" - " <progress_bar>" - "" - " &fFinal death: &c<death_delay>s" - " <death_delay_bar>" reviver-title: "7ffff&lREVIVE" reviver-active: - " &7Assist in progress" - " &fTarget: &b<victim>" - " &fDistance: &e<distance>m" - " &fProgress: &a<progress>%" - " <progress_bar>" - " &fTarget status: <status>" - " &7Keep sneaking to finish." picker-title: "7aaff&lCARRY" picker-carrying: - "" - " &fTarget: &b<victim>" - " &fStatus: <status>" - " &fFinal death: &c<death_delay>s" - " <death_delay_bar>" - " &fProtection: &e<invulnerability>s" - " &7Press shift to drop them."
zone: help: |- &b&lRevive zones &8 &f/nr zone wand &8- &7Gives you the selection axe. &f/nr zone create <name> &8- &7Creates a zone with the current selection. &f/nr zone remove <name> &8- &7Deletes a zone. &f/nr zone list &8- &7Lists registered zones. &f/nr zone speed <name> <value> &8- &7Changes the revive speed. wand-name: "&6Zone Wand" wand-lore: - "&7Left click block: &fPos 1" - "&7Right click block: &fPos 2" - "&7Use &b/nr zone create <name>" wand-given: "7ff55You received the &6Zone Wand7ff55. Use left and right click on blocks." pos1: "7ff55Position 1 saved at <x>, <y>, <z>." pos2: "7ff55Position 2 saved at <x>, <y>, <z>." need-selection: "&#ff5555You must mark pos1 and pos2 with the &6Zone Wand &#ff5555before creating the zone." selection-ready: "7ffffSelection ready. Use &#ffffff/nr zone create <name>7ffff." world-mismatch: "&#ff5555Both positions must be in the same world." created: "7ff55Zone created: &#ffffff<name>7ff55." create-failed: "&#ff5555Could not create zone &#ffffff<name>&#ff5555." removed: "&#ffaa00Zone removed: &#ffffff<name>&#ffaa00." not-found: "&#ff5555That zone does not exist." list: "7ffffRegistered zones: &#ffffff<zones>" speed-updated: "7ff55Zone &#ffffff<name> 7ff55now uses multiplier &#ffffff<speed>7ff55." invalid-speed: "&#ff5555That multiplier is not valid."
gps: started: "7ff55You are now tracking &#ffffff<victim>7ff55." stopped: "&#ffaa00GPS disabled." arrived: "7ff55You have reached the target." no-downed: "&#ff5555There are no downed players right now." target-lost: "&#ff5555That target is no longer downed."
hooks: in-combat: "&#ff5555You cannot do that while in combat." region-blocked: "&#ff5555The current region blocks this action." not-enough-money: "&#ff5555You need &#ffffff<amount> &#ff5555to complete that revive." ```
gps.yml preview
```yml display-mode: BOSSBAR_AND_HOLOGRAM
Available modes:
NONE = only update the compass, no extra HUD
BOSSBAR = show bossbar only
HOLOGRAM = show hologram only
BOSSBAR_AND_HOLOGRAM = bossbar + hologram
ACTIONBAR = show actionbar only
GPS update interval.
4 ticks = 0.2 seconds
update-interval-ticks: 4
bossbar:
Placeholders:
<victim> = downed player's name
<distance> = formatted distance, for example "34m" or "other world"
<arrow> = arrow based on your direction
format: "&b<victim> &8| &f<distance> &8| &a<arrow>"
arrows: north: "↑" north-east: "↗" east: "→" south-east: "↘" south: "↓" south-west: "↙" west: "←" north-west: "↖"
progress: 1.0 arrive-distance: 5.0 other-world-text: "other world"
actionbar: format: "&bGPS &8| &f<distance> &8| &a<arrow>"
hologram:
The hologram uses a TextDisplay that follows the tracking player.
Placeholders:
<victim> = downed player's name
<distance> = distance to the target
<pointer> = single hologram pointer
format: "&a<pointer> &f<distance>" pointer-text: "▲" distance: 10.0 offset-height: 0.15 scale: 3.0 interpolation-duration: 4 shadowed: true see-through: false default-background: false
gui: title: "&0Nexus GPS"
Menu layout.
# = border
. = filler
+ = accent
I = info item
T = downed player head slot
E = reserved slot for the "no targets" item
P = previous page
N = next page
C = close
layout: - "###+I+###" - "#TTTTTTT#" - "#TTTTTTT#" - "#TTEEETT#" - "#TTTTTTT#" - "#P..C..N#"
items: border: material: GRAY_STAINED_GLASS_PANE name: " "
filler: material: BLACK_STAINED_GLASS_PANE name: " "
accent: material: CYAN_STAINED_GLASS_PANE name: " "
info: material: COMPASS name: "&b&lNexus GPS" lore: - "&7Visible downed players: &f<targets>" - "&7Page: &f<page>&7/&f<pages>" - "&7Current target: &f<active_target>" - "&8Click a head to start tracking."
empty: material: RECOVERY_COMPASS name: "&cNo downed targets" lore: - "&7When a player goes down," - "&7they will appear in this panel."
previous: material: SPECTRAL_ARROW name: "&7Previous page" lore: - "&8Click to go back."
previous-disabled: material: GRAY_DYE name: "&8Previous page" lore: - "&7You are already on the first page."
next: material: SPECTRAL_ARROW name: "&7Next page" lore: - "&8Click to go forward."
next-disabled: material: GRAY_DYE name: "&8Next page" lore: - "&7You are already on the last page."
close: material: BARRIER name: "&cClose" lore: - "&8Closes this menu."
target: name: "&c<victim>" lore: - "&7World: &f<world>" - "&7X: &f<x> &7Y: &f<y> &7Z: &f<z>" - "&eClick to track" ```
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Installation
1. Download `NexusRevive.jar` 2. Place it inside your server `plugins` folder 3. Start the server 4. Configure `config.yml`, `messages.yml`, `gps.yml`, and `zones.yml` 5. Use `/nr reload` for simple changes
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Compatibility
- Minecraft `1.19.4` to `21.1+` - Paper - Leaf - Folia - Purpur / Pufferfish and compatible Paper forks - Spigot: not supported
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If you want a modern revive system with plugin API, plugin API, plugin API, plugin API, and a real plugin API, NexusRevive is built for that.