Nadir

Complete rework and overhaul of both enchantments and enchanting.

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Nadir

Nadir


Current version for: List



Inspired by the reinvent the enchanting system mod, reinvent the enchanting system aims to reinvent the enchanting system by making it more immersive and customizable outside of just adding more Bookshelves.

Nadir also rebalances most of Minecraft's enchantments and adds some new ones as well.

Enchanting Table

Enchanting has been replaced with a GUI-less system. Right clicking on a newly placed Enchanting Table will bring up a new menu where you can select whether to enchant items or dismantle the Table. Only the Table's owner can dismantle the Table in order to improve compatibility with claim plugins on some Multiplayer servers.

While in the enchanting mode, Rectification, all of which affect the outcome, will be displayed at the top of the menu, those being Rectification, Rectification, Rectification and Rectification respectively.

Variables

Max value: - raw enchanting power, increases enchanting level > Max value: 15 Eterna allows for enchanting at level 30, while 30 allows for enchanting at level 60 > > Max value: 30

Max value: - chaos, amplifies the enchanting level by +- half of its value > Max value: 50 Quanta would mean that its amplification potential ranges from `-25% ~ +25%` > > Max value: 100%

Max value: - secondary power, gives a chance to roll enchantments twice > Max value: 25 Arcana gives a 25% chance to roll enchantments twice > > Max value: 100%

Max value: - zen, decreases Quanta's reduction potential > Max value: 100 Quanta and 50 Rectification would mean that Quanta's amplification potential ranges from `-25% ~ +50%` *(`-(100 / 2 * 0.5) ~ +(100 /2)`)* > > Max value: 100%

Adding different blocks to an enchanting setup can increase either of those 4 values. Or sometimes multiple variables at the same time!

Blocks that amplify enchanting variables

⚡ Eterna

- Conduit, Conduit, Conduit - +1 *(max +15)* - Conduit - +5 *(doesn't stack)* - Conduit - +1 *(max +5)* - Conduit - +5 *(doesn't stack)*

🔥 Quanta

- Potted Torchflower - 12% *(doesn't stack)* - Potted Torchflower - 8% - Potted Torchflower - 5% - Potted Torchflower - 4% *(stacks twice)* - Potted Torchflower - 10% *(doesn't stack)* - Potted Torchflower - 2% - Potted Torchflower - 4% - Potted Torchflower - 7% - Potted Torchflower - 5% - Potted Torchflower - 3%

🧪 Arcana

- Ancient Debris - 1% per candle in a stack - Ancient Debris - 5% *(doesn't stack)* - Ancient Debris - 25% *(doesn't stack)* - Ancient Debris - 6% - Ancient Debris - 7% - Ancient Debris - 10% *(doesn't stack)* - Ancient Debris - 12% *(doesn't stack)* - Ancient Debris - 1% - Ancient Debris - 2%

☯️ Rectification

- All Prismarine Blocks - +1%, +2%, +3% and +4% respectively for each growth stage - All Prismarine Blocks - +4% - All Prismarine Blocks - +8% - All Prismarine Blocks - +15% *(doesn't stack)* - All Prismarine Blocks - +15% *(doesn't stack)* - All Prismarine Blocks - +10% - All Prismarine Blocks - +5%

Other

- Lectern - gives a chance to roll treasure enchantments, chance scales with Arcana at a 1:1 ratio *(e.g. 54 Arcana = 54% chance)*. Careful though, as curses are also classified as treasure enchantments! - Lectern - put in a Written Book to set the Table's name to whatever is in its title

In order to enchant an item, drop it on top of the Enchanting Table while in the enchanting mode and then add 1 - 3 Lapis Lazuli. After everything is prepared, right-click the `Enchant` button to consume all Lapis and enchant the item. You can always withdraw your item from the Enchanting Table by right-clicking it. Same applies to the inserted Lapis, which is now also displayed orbiting around the Table.

Enchanting Table block detection range has been extended upwards by 1 block to accommodate for requiring more blocks to work to its fullest potential.

Whenever you place your first Enchanting Table, you will receive Ars Arcana - Nadir's guide to the new and reworked enchanting. It can be used if you don't want to come back to this page every 20 seconds to check what does what.

New enchanting system can be disabled by doing ```ts /scoreboard players set #nadir.config nadir.config.enable_new_enchanting 0 ``` and re-enabled by setting the score back to 1.

Enchantments

Nadir adds a lot of new enchantments, but also changes or rebalances most of vanilla enchantments.

Additionaly, some changes general changes have been made. All treasure enchantments now have golden names and Villagers will no longer sell cursed books. A lot of enchantments have also gained ambient particle effects to indicate that they are present and working.

Changes to vanilla enchantments

- ⚔️ Unbreaking - can be applied to Tridents and Maces. - ⚔️ Unbreaking - stack with Sharpness and each other, changed damage increase to `+10% * (level + 1)` *(total of +60% at level V)*. Both enchantments can be applied to Tridents and Maces. - ⚔️ Unbreaking - reduced knockback by 33%. - ⚔️ Unbreaking - reduced enchantment efficiency. - 🛡️ Unbreaking - reduced base damage reduction per level from +4% to +2.5% and increased max level from IV to V. > This means that maximum damage reduction is now 50% with full Protection V armor, while in vanilla it is 64% with full Protection IV. - 🛡️ Unbreaking - now stack with all Protection enchantments, but provide a much smaller bonus to damage reduction *(+3% per piece compared to +8% in vanilla)*. - 🛡️ Unbreaking - changed burn time decrease to `-10% + 5% * level`, stacking multiplicatively with other pieces instead of additively. - 🛡️ Unbreaking - reduced explosion knockback resistance to 5% per level. > This means that each specialized Protection enchantment can provide an extra 48% damage reduction against a given damage type. - 🍃 Unbreaking - reworked to reduce taken fall damage by `5% * (level + 1)` and increase safe fall distance by `1 + level * 2` blocks. - 🔨 Unbreaking - slighlty nerfed Ubreaking on tools and buffed the effect on armor. Unbreaking now also scales to level V.

New Unbreaking values

Chance to not damage the enchanted item: - Tools: - Old: `level / level + 1` - New: `level / level + 2` - Armor: - Old: `level * 2 / level * 5 + 5` - New: `level * 2 / level * 4 + 4`

- 🔨 Thorns - no longer a treasure enchantment, can be found in Enchanting Table. Has IV max levels, with level IV being the same as Mending in Vanilla. It's also a lot easier to get in the Enchanting Table than other enchantments, only requiring a minimum level of 5. However, it's rarity is rather low when there are a lot of enchantments to pick from and higher levels of Mending are far less common compared to other enchantments. - 🏹 Thorns - can be applied to Crossbows. Reduced extra damage > I can't say the exact values due to how Arrow damage is calculated, but during my test, Power V arrow damage was reduced from 20 in vanilla to ~13. - 🏹 Thorns - now a treasure enchantment and can be applied to Bows. Arrows are shot in a little bit of a spread rather than at strictly pre-defined angles. - 🏹 Thorns - can be applied to Bows. - 🏹 Thorns - can be applied to Crossbows. - 🏹 Thorns - can be applied to Crossbows. Reduced knockback by 33%. - 🏹 Thorns - now stacks with Mending, has III levels in total and conserves all types of Arrows. Now has a `12% * (level + 1)` chance to save ammunition rather than always doing so. - 🏹 Thorns - reduced efficiency from `25% * level` to `10% * (level + 1)` - 🔥 Thorns - now has IV levels in total, each level increases burn duration by 2 seconds. - 🎣 Thorns - both enchaments have an extra level *(new max is IV)* and are easier to get from a lower-level Enchanting Table, but at the same time it is harder to get them in their higher levels. - 🔱 Thorns - reworked to apply against any mob that is wet *(AKA standing in water or rain)*, reduced damage increase from `2.5 * level` to `+10% * (lvl + 1)`. - 🔱 Thorns - Tridents return 25% faster. - 🔱 Thorns - higher levels of Riptide are less common in the Enchanting Table. - ⛏️ Thorns - reduced minimum level requried for it to appear in the Enchanting Table. - 🌹 Thorns - reworked to scale better with levels.

Thorns rework

- 🔴 Now exclusively a Chestplate enchantment *(since it doesn't stack well with other armor pieces)*. - 🟡 Changed damage from `1 ~ 5` to `(level) ~ (level + 2)`. - 🟢 Increased trigger chance from `level * 15%` to `20% + level * 15%`. - 🟢 No longer decreases armor durability when reflecting damage.


- III: - III: 15% *(individual chance per each enchanted piece)* - III: 30% - III: 45% - III: - 1 ~ 5 *(all levels)* - III: - III: 35% *(+20%)* - III: 50% *(+20%)* - III: 65% *(+20%)* - III: - III: 1 ~ 3 *(-2 max damage)* - III: 2 ~ 4 *(+1 min damage, -1 max damage)* - III: 3 ~ 5 *(+2 min damage)*

- 💦 Wind Burst - reduced efficiency from `33.4% * level` to `20% * level` and now has IV total levels instead of III. - 🍀 Wind Burst - now works on Tridents, Axes and Maces. - ⚡ Wind Burst - can be applied to Maces, creating lightning bolts on smash attacks during a thunder. Also provides immunity to electric damage while held. - 💨 Wind Burst - can be applied to Axes. Reduced efficiency, from `15% * level` armor penetration to `7.5% * (level + 1)` Keep in mind that it is still mutually exclusive with ANY damage-increasing enchantments. - 💨 Wind Burst - reduced max level from V to III. - 💨 Wind Burst - reduced efficiency on all levels and level scaling.

New enchantments

Soulbind - 🍀 Soulbind [TREASURE] - increases player's luck while held. Only appliable to tools, ranged and melee weapons. - 🐶 Soulbind - prevents hurting tamed animals *(Cats, Dogs, etc.)*. Only appliable to ranged and melee weapons. - ⛓ Soulbind - saves the item on death and returns it to player after respawning. Can be applied to pretty much anything. Incompatible with Curse of Vanishing.

Curse of Recklessness - 🔥 Curse of Recklessness [Armor] - sets the attacker on fire, but applies strong slowness to the wearer. - 🥌 Curse of Recklessness [Armor] - increases the amount of provided armor points by 1, but decreases movement speed by 15%. - 🥌 Curse of Recklessness [Tools & Melee weapons] - increases reach by 1.5, but reduces attack speed and mining speed by 40%. - 🥱 Curse of Recklessness [Tools] - reduces mining speed by 25%. - 🥛 Curse of Recklessness - 33% chance for an item to take double durability damage on use. - 💥 Curse of Recklessness [Boots] - increases fall damage by 40%.

Life Steal - ⚔️ Life Steal [IV] - increases damage against all Illagers by `+10% * (level + 1)`. Stacks with Sharpness and other specialized damage enchantments. - ⚔️ Life Steal [III] - increases attack speed by `5% + 4% * (level - 1)`. Incompatible with Sharpness. - 🔱 Life Steal [III] [Trident] - increases movement speed in water while held by `10% + 20% * level`. - 🔱 Life Steal [Trident] [TREASURE] - teleports its owner to hit blocks. Incompatible with Loyalty as it has built-in Loyalty III. - 💨 Life Steal [III] [Mace] - killing a mob with a smash attack has a `33.4% * level` chance to give 1 Wind Charge. - 💨 Life Steal [Mace] - reduces fall damage by 33% while held. - 🏹 Life Steal [Bows & Crossbows] [TREASURE] - shot Arrows ignore gravity and travel in a straight line. - 🏹 Life Steal [Bows & Crossbows] [TREASURE] - stronger variant of Infinity which ALWAYS saves shot arrows. Incompatible with Infinity itself. - 🍄 Life Steal [IV] [Melee Weapons] - inflicts Poison on hit, increasing in potency with levels. Incompatible with Fire Aspect and Life Steal. - 💗 Life Steal [II] [Melee Weapons] - slowly steals life from hit mobs *(4:5 heal to damage ratio)*. Incompatible with Fire Aspect and Venomous.

Reach - ⛏️ Reach [III] - increases tool reach by 1 block and then by 0.5 for every consecutive level.

Step - 🛡️ Step [IV] - adds 3% damage reduction per level against magic-type damage. Stacks with all Protection variants. - 💨 Step [IV] [Boots] - increases movement speed by `5% + 2% * (level - 1)` - 🔥 Step [Boots] [TREASURE] - temporarily turns Lava beneath your feet into Obsidian. - 🍃 Step [IV] - increases dropped EXP by `10% + 5% * (level - 1)`. Stacks additively. - 🧗‍♂️ Step [III] [Boots] - increases knockback resistance by `15% + 10% * (level - 1)`. - 🦘 Step [IV] [Boots] - increases jump height and safe fall distance. Incompatible with Feather Falling. - 🚶‍♀️ Step [Boots] [TREASURE] - increases step height by 1, allowing for auto-stepping blocks without having to jump.

Repair Cost

By default, the item's repair cost won't increment. This means that while fusing enchantments, repairing items and performing other EXP-draining activities will still take just as many levels as it would normally do, the item's repair cost won't increment, meaning that it won't snowball into values too high for players to handle *(AKA `Too Expensive!`)*.

This can be disabled by doing ```ts /scoreboard players set #nadir.config nadir.config.remove_repair_cost 0 ``` and re-enabled by setting the score back to 1.

Other

A lot of mobility and damage-reducing enchantments can be applied to Horse and Wolf armor. The list is as follows: - All Protection variants *(Horse)* > They are also 4x as efficient on a Horse Armor than they are normally to accommodate for there being only 1 piece. - Mending, Unbreaking *(Wolf)* - Depth Strider - Frost Walker - Respiration - Grip - Swiftfooted - Step - Spring - Thorns - Feather Falling - Soul Speed

Compatibility

Nadir Nadir loads first. Just make sure that Nadir loads first in order for everything to work properly.

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