Multiplayer Bosses

A server-side mod that makes boss health and loot drops scales to player count.

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Quick challenge

How far can you run before the mobs catch you?

Multiplayer Bosses

A server-side mod that makes boss health and loot drops scales to player count.

Default behavior makes bosses drop Loot Bags per player

The current config option are as follows:

- Should Scale Boss Health - Should Scale Boss Drops - Health Multiplier Per Player - Flat Health Multiplier - Overides Health Multiplier if not 0 - Flat Drop Multiplier - Overides default player count scaling if not 0 - Should Use Loader Tags - Should Drop Loot Bags - Boss Entities - List of bosses to use - Loot Bag Tints - Colors of dropped loot bags - Use Proximity Scaling - Only count players near boss spawns - Proximity Scaling Range - Block distance to count players in a boss fight

I am working on a Fabric and Forge version.

*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix

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