Mson

Jsonized Entity and Block-Entity model support

2,11k

Quick challenge

How far can you run before the mobs catch you?

Mson

M-SON

Downloads

License

/ˈmeɪs(ə)n/

> noun > noun: Masons; plural noun: Masons; noun: Masons; plural noun: Masons > 1. a person skilled in cutting, dressing, laying stone in buildings. > "the chief mason at Westminster Abby" > 2. a Freemason > "a Mason's handshake" > 3. a pormantau of Model and JSON "check out these awesome msons, yo" > 3. a modelling Minecraft library that combines entity models and behaviours with the ability to load json files > "dude, you gotta use M-Son"

> verb > - build from or stengthen with stone > "the other building was masoned up out of hewn limestone" > - cut or dress (stone). > "one course of massive stones, roughly masoned"

What is Mson?

Wiki | Model Language Definition

Mson is a fabric library/mod for defining and loading entity models through configurable json files.

It makes modders' lives easier by taking the model geometry out of the code and putting it in a place where it's separated from game logic, and it makes player's lives better by making it possible for your models to be customised and replaced using nothing more than a resourcepack.

Getting Started [ResourcePack & Mod Creators]

When MSON is installed, every entity model in the game can be loaded from an equivalent json file in the `assets/<namespace>/models/entity/mson` folder. Check this folder for a short list of example models made to closely (and in some cases not very closely) match the equivalent model for a limited few vanilla entities.

For a more complete list, and instructions on how to convert models already loaded into the game, check the Sample 1.20.1 Models wiki page.

Getting Started [Mod Creators]

Want to register your own models to load with mson? Doing so is as simple as:

1) `assets/<modid>/models/entity/my_model.json`

2) `static ModelKey<MyEntityModel<MyEntity> MY_ENTITY_MODEL = Mson.getInstance().registerModel(new Identifier("mymod", "my_model"), MyEntityModel::new);`

3) `MyEntityModel<MyEntity> model = MyModels.MY_ENTITY_MODEL.createModel();`

Want to create a humanoid model? Mson already bundles models for steve, alex, and a simplistic quadruped, so just specify `{ "parent": "mson:steve" }` as your starting model and add override for each body part as you go. Check here for examples!

ADS