No Mending
Removes Mending (or optionally makes it very rare exploration loot). This mod also rebalances the durability around mending no longer existing.
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No Mending
Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.
Mending
- Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables. - Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config). - Existing Mending items in worlds can be cleared with the `/nomending strip-world` command (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.
Anvils and Repairing
- Anvil repairs cost datapack JSON and do datapack JSON raise the prior-work cost. - Anvil repairs restore items to datapack JSON durability per craft. - Sensible repair materials for vanilla items that lack them. - Items that could take Mending but have no repair material fall back to datapack JSON (disable-able). - Modpack devs can add or override repair pairs with datapack JSON. - JEI displays anvil repair recipes for everything we touch.
Modified Repair Recipes
- netherite tools/armor → 2 diamonds or 1 netherite scrap - tridents → prismarine shard - bows & fishing rods → string - brushes → feather - crossbow → 3 iron nuggets - shears → 3 iron nuggets
QoL
- Unbreaking gives armor the same durability-save chance as it gives tools. - At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).
Mending as a rare exploration reward
When `allowMendingInLoot` is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations: - Stronghold - End city - Ancient city - Dungeons - Buried treasure - Jungle temple - Desert pyramid - Trial chamber ominous vault
Compatibility
Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).
Two Create repair recipes are shipped with this mod currently: | Mod | Item | Material | |---|---|---| | Create | `create:copper_backtank` | Copper ingot | | Create | `create:potato_cannon` | Copper ingot |