More Raids

A vanilla+ datapack that adds four brand-new raids with powerful enemies to conquer and rewarding loot to win!

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Quick challenge

How far can you run before the mobs catch you?

More Raids

More Raids Header

More Raids is a Vanilla-Plus styled datapack that adds a variety of new wave-based raids for you to fight and conquer!

*You can obtain the Spawning Items either through crafting or through the give functions:* `/function give:<Item Name>` *The recipes can be found in the recipe book after picking up a core mob drop (rotten flesh, bones, gunpowder, or string).*

Depending on your difficulty, the raids will feature more or less waves. If you can beat all the waves and kill all the monsters, you'll find yourself with an abundence of sweet, sweet loot! Each new raid provides not only the main drop of the mob, but also a secondary resource! Raid zombies drop iron, skeletons drop diamonds, and spiders drop redstone!| The new raids function very similarly to the vanilla Pillager Raid. You can spawn each raid by using a special spawning item at night. Once a raid has been spawned, you have until the sunrise to kill all monsters and defeat all waves! ---|--- Depending on your difficulty, the raids will feature more or less waves. If you can beat all the waves and kill all the monsters, you'll find yourself with an abundence of sweet, sweet loot! Each new raid provides not only the main drop of the mob, but also a secondary resource! Raid zombies drop iron, skeletons drop diamonds, and spiders drop redstone!|%%MD1%% %%MD2%%|Depending on your difficulty, the raids will feature more or less waves. If you can beat all the waves and kill all the monsters, you'll find yourself with an abundence of sweet, sweet loot! Each new raid provides not only the main drop of the mob, but also a secondary resource! Raid zombies drop iron, skeletons drop diamonds, and spiders drop redstone!

*As a quick reminder, you can always right-click with <u>any</u> of the raid spawning items to give all raid monsters glowing.*

Spoiler

<i>As much as I've tried to fix it, monsters still get stuck in dumb holes and caves.</i>

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