Momentum Control

Boosts players’ vertical or horizontal speed on demand while temporarily preventing fall damage for smoother launches.

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Quick challenge

How far can you run before the mobs catch you?

Momentum Control

MomentumControl is a Minecraft Paper plugin that allows command blocks to change the velocity (speed) of a desired player and grant them temporary no-fall-damage protection. This is useful for custom maps, minigames, or automation where you want to speed up or slow down players and prevent fall damage after triggering a command block (for example, with a tripwire).

Features - Change the velocity (speed) of a player via command block, console, or as an operator (supports player names and selectors: `@p`, `@a`, `@s`). - Grant no-fall-damage protection to affected players. - Automatically removes protection when the player lands on the ground. - No slime block mechanics required, you can also use other movement methods. - `/changevelocity` flings players upward, `/changehorizontalvelocity` flings them forward in the direction they are facing. - Usage - Use `/changevelocity <player|selector> <value>` - `<player|selector>` can be a player name or a selector (`@p`, `@a`, `@s`, etc.). - `<value>` is the upward velocity to apply. - The player(s) will be launched upward and will not take fall damage until they next touch the ground.

- Use `/changehorizontalvelocity <player|selector> <value>` - `<player|selector>` can be a player name or a selector (`@p`, `@a`, `@s`, etc.). - `<value>` is the horizontal velocity to apply. - The player(s) will be launched forward in the direction they are facing and will not take fall damage until they next touch the ground.

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