Mob Heads
All mobs can drop their head. Includes all new baby heads
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Mob Heads

Features
1. 500+ unique heads --> every mob, baby and variant in the game
2. Custom note block sounds for all heads
3. Advancement collection to track your progress
4. Chat notifications when a head drops
5. Fully translated with my 5. Resourecpack (German, French, Spanish, Japan, Chinese, Russian)
Config
Run ingame:
``` /trigger mob_heads.config ``` - Choose between player kill or charged creeper drops - Adjust drop rates - Change drop messages
If you want to give yourself a head:
``` /trigger get_mob_head ```
> Looting does not affect drop rates
Default drop rates
| Drop Rate | Drop Rate | Drop Rate | |-------|--------------------------------------------------|---------------| | 1 | Allay | 5% | | 2 | Armadillo | 5% | | 3 | Axolotl | 5% | | 4 | Blue Axolotl | 10% | | 5 | Bat | 5% | | 6 | Bee | 5% | | 7 | Blaze | 3% | | 8 | Bogged | 5% | | 9 | Breeze | 5% | | 10 | Camel | 5% | | 11 | Camel Husk | 7% | | 12 | Cat | 5% | | 13 | Cave Spider | 3% | | 14 | Chicken | 2% | | 15 | Cod | 2% | | 16 | Copper Golem | 3% | | 17 | Cow | 2% | | 18 | Creaking | 5% | | 19 | Creeper | 2% | | 20 | Charged Creeper | 10% | | 21 | Dolphin | 5% | | 22 | Donkey | 5% | | 23 | Drowned | 2% | | 24 | Elder Guardian | 15% | | 25 | Ender Dragon | 20% | | 26 | Enderman | 2% | | 27 | Endermite | 5% | | 28 | Evoker | 5% | | 29 | Fox | 5% | | 30 | Frog | 5% | | 31 | Ghast | 3% | | 32 | Glow Squid | 5% | | 33 | Goat | 5% | | 34 | Guardian | 2% | | 35 | Happy Ghast | 5% | | 36 | Hoglin | 3% | | 37 | Horse | 5% | | 38 | Husk | 3% | | 39 | Illusioner | 5% | | 40 | Iron Golem | 3% | | 41 | Llama | 5% | | 42 | Magma Cube | 5% | | 43 | Mooshroom | 5% | | 44 | Brown Mooshroom | 10% | | 45 | Mule | 5% | | 46 | Nautilus | 5% | | 47 | Ozelot | 5% | | 48 | Normal & Weak Panda | 5% | | 49 | Lazy, Brown, Playful, Aggressive, Worried Panda | 10% | | 50 | Parched | 5% | | 51 | Parrot | 5% | | 52 | Phantom | 3% | | 53 | Pig | 2% | | 54 | Pilgin Brute | 10% | | 55 | Piglin | 3% | | 56 | Pillager | 2% | | 57 | Polar Bear | 5% | | 58 | Pufferfish | 5% | | 59 | Rabbit | 5% | | 60 | Ravager | 5% | | 61 | Salmon | 3% | | 62 | Sheep | 2% | | 63 | Shulker | 5% | | 64 | Silverfish | 2% | | 65 | Skeleton Horse | 10% | | 66 | Skeleton | 2% | | 67 | Slime | 2% | | 68 | Sniffer | 5% | | 69 | Snow Golem | 2% | | 70 | Spider | 2% | | 71 | Squid | 3% | | 72 | Stray | 3% | | 73 | Strider | 5% | | 74 | Tadpole | 5% | | 75 | Trader Llama | 3% | | 76 | Tropical Fish | 5% | | 77 | Turtle | 5% | | 78 | Vex | 5% | | 79 | Villager | 5% | | 80 | Vindicator | 3% | | 81 | Wandering Trader | 5% | | 82 | Warden | 15% | | 83 | Witch | 2% | | 84 | Wither | 20% | | 85 | Special Wither Skull | 5% | | 86 | Wolf | 5% | | 87 | Zoglin | 5% | | 88 | Zombie Horse | 5% | | 89 | Zombie Nautilus | 5% | | 90 | Zombie Villager | 7% | | 91 | Zombie | 2% | | 92 | Zombified Piglin | 2% |
Config [1.21.5 and below] To change drop rates, rarities and drop messages
make sure to unzip the datapack before
Head to: `MobHeads/data/mobheads/function/config`
and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)
don't forget to save the file and run /reload afterwards
For anything pre (before) 1.21
Drop chances for 1.20.4 and 1.20.5-6
You can use <kbd>Ctrl</kbd> + <kbd>F</kbd> to search
Common = 0.02 = 2%
- Chicken (1.21.5+: temperate, warm, cold) - Cow (1.21.5+: temperate, warm, cold) - Cave Spider - Creeper - Pig (1.21.5+: temperate, warm, cold) - Sheep (different heads for all colors) - Skeleton - Spider - Zombie - Snow Golem - Iron Golem
Rare = 0.1 = 10 %
- Bat - Bee - Blaze - Bogged - Cod - Donkey - Drowned - Enderman - Evoker - Frog (variants: cold, temperate, warm) - Glow Squid - Guardian - Hoglin - Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown) - Husk - Llama (variants: white, creamy, gray, bronw) - Magma Cube - Mooshroom (variants: red, brown) - Mule - Phantom - Piglin - Pillager - Pufferfish - Salmon - Slime - Squid - Tropical Fish - Villager (snow, savanna, plains, desert, jungle, taiga) - Witch - Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
Epic 0.2 = 20 %
- Armadillo - Allay - Axolotl (variants: pink, wild, gold, cyan, blue) - Breeze (1.20.5) - Camel - Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white) - Dolphin - Elder Guardian - Endermite - Fox (variants: red, snow) - Ghast - Goat - Illusioner (not in game) - Ocelot - Parrot (variants: red, blue, cyan, gray, green) - Piglin Brute - Polar Bear - Rabbit (variants: brown, white, gold, salt, black, white splotched, evil) - Ravager - Shulker - Silverfish - Skeleton Horse - Stray - Strider - Trader Llama (variants: white, creamy, gray, bronw) - Turtle - Vex - Vindicator - Wandering Trader - Zoglin - Zombie Horse - Zombie Villager - Zombified Piglin
Legendary 0.3 = 30%
- Sniffer - Warden - Panda (variants: normal, lazy, worried, playful, weak, aggressive)
Mythic 0.5 = 50%
- Enderdragon - Wither - Brown Panda
##
In the datapack, you can edit these chances by changing the value in:
``` data/minecraft/loot_tables/entities/entity.json ```
_in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop_
#
<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/info.svg"> </picture>
Bug Fix for when you place down the heads, destroy them, and pick them up again:
This bug is fixed in 1.20.5





