Enchanted Mobs

Make the PVE more dynamic with mobs enchanted, that gain abilities in base of the enchant obtained.

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Enchanted Mobs

![](https://cdn.modrinth.com/data/cached_images/48a1954f14e2e1d4816014bddff2f6e705d10158.png) **Enchanted Mobs** data pack / mod, add **mini-bosses**. The mini bosses are **enchanted** vanilla's mobs. You can see them in three level of enchantment (**Common**, **Rare** and **Legendary**).

![](https://cdn.modrinth.com/data/cached_images/041383dd97b444b2f5ff489c4418a5d20a70ced7.png)

The meaning of the project is add a **dynamic PVE** with mini-bosses with **different** and **random** **abilities** and **random level of enchantment**. ![](https://cdn.modrinth.com/data/cached_images/5da0442fcc8f2d77453f4c79a2bfcb0c84b1c0fc.png) Mini-bosses:
Enchanted Zombie Enchantments:
  • Speed : He runs more faster. His data generic.movement.speed .
    • Common: Speed become 0.35
    • Rare: Speed become 0.40
    • Legendary: Speed become 0.45
  • Resistance : He absorb damage. He gains the effect protection .
    • Common: Protection 1
    • Rare: Protection 2
    • Legendary: Protection 3
Enchanted Creeper Enchantments:
  • Speed : He runs more faster. He modify his data generic.movement.speed .
    • Common: Speed become 0.30
    • Rare: Speed become 35
    • Legendary: Speed become 0.40
  • Explosion : His explosion is bigger. He modify his data ExplosionRadius.
    • Common: ExplosionRadius 4
    • Rare: ExplosionRadius 6
    • Legendary: ExplosionRadius 8
Enchanted Spider Enchantments:
  • Bite : He deal more damage. He modify his data generic.attack_damage .
    • Common: Damage 4
    • Rare: Damage 7
    • Legendary: Damage 10
  • Trapweb : He trap the enemy in cobweb and from the Rare he is faster. He modify his data generic.movement.speed.
    • Common: Trap enemies in cobweb
    • Rare: Trap enemies in cobweb and his speed become 0.4
    • Legendary: Trap enemies in cobweb and his speed become 0.5
Enchanted Skeleton Enchantments:
  • Shotgun : His bow gains Multishot and Power .
    • Common:
      • Multishot: I
    • Rare:
      • Multishot: I
      • Power: II
    • Legendary:
      • Multishot: I
      • Power: IV
  • Fireblast : His bow gains Flame and Punch .
    • Common:
      • Flame: I
      • Punch: I
    • Rare:
      • Flame: I
      • Punch: II
    • Legendary:
      • Flame: I
      • Punch: IV
Enchanted Vindicator Enchantments:
  • Spinning Axe : He spins his axe dealing 2 HP.
    • Common: Every 10s.
    • Rare: Every 7s.
    • Legendary: Every 5s.
  • Thorns : He deals damage when the players attack him.
    • Common: Deals 1 HP
    • Rare: Deals 2 HP
    • Legendary: Deals 3 HP
Enchanted Evoker Enchantments:
  • Vex Army : He summon randomly a number of vexs. They die after 7 s.
    • Common: Summon 1 vex.
    • Rare: Summons 2 vexes
    • Legendary: Summons 3 vexes.
  • Fang Forest : He summon randomly fangs in circular range..
    • Common: Range size 2 blocks.
    • Rare: Range size 4 blocks radius.
    • Legendary: Rage size 6 blocks radius.
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