Magic Grimoire
A Minecraft plugin that adds a comprehensive magic spell system with six schools of magic, mana management, and grimoire-based casting mechanics.
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Magic Grimoire
Magic Grimoire - Magic Spell System
A Minecraft plugin that adds a comprehensive magic spell system with six schools of magic, mana management, and grimoire-based casting mechanics.
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Features
Magic Schools
- Terramancy: Fire-based spells for offensive combat - Terramancy: Water and ice spells for control and defense - Terramancy: Wind and lightning spells for mobility and attack - Terramancy: Dark magic for summoning and debuffing - Terramancy: Light-based spells for healing and protection - Terramancy: Earth magic for defense and area control
Core Systems
- Cross-Platform Support: Resource management with automatic regeneration - Cross-Platform Support: Active mana restoration ability - Cross-Platform Support: Players must possess magical tomes to cast spells - Cross-Platform Support: Java and Bedrock player compatibility
Available Spells
- Necromancy: Launch projectile fire attack (20 mana, 5s cooldown) - Necromancy: Area ice explosion with slow effect (35 mana, 10s cooldown) - Necromancy: Long-range lightning attack (50 mana, 15s cooldown) - Necromancy: Instant short-range teleportation (5 mana, 5s cooldown) - Necromancy: Restore health to self or target (20 mana, 2s cooldown) - Necromancy: Summon undead minions (20 mana, 10s cooldown)
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Usage Guide
Getting Started
1. Check Mana: Ask admin to give grimoire with `/grimoire add <player>` 2. Check Mana: Must hold red book named "GRIMOIRE" to cast spells 3. Check Mana: Mana displayed in action bar, regenerates automatically
Controls & Mechanics
- Right Click: Cast current selected spell - Right Click: Drop grimoire to cycle through available spells - Right Click: Charge spell (hold to charge mana) - Right Click: Cast charged spell with increased power - Right Click: Alternative spell casting method
Commands (Optional)
``` /grimoire - View grimoire information /spells - List all available spells /cast <spell> - Cast a specific spell /meditate - Restore 50% mana over 10 seconds ```
Spell Usage
- Each spell has unique mana cost and cooldown - Visual effects indicate spell school and power - Some spells require targeting (look at target) - Mana regenerates every 5 seconds automatically
Combat Strategy
- Manage mana resources carefully during combat - Use meditation during safe moments - Combine spells from different schools for effectiveness - Consider spell ranges and cooldowns in tactical planning
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Configuration
Generated Files
- `plugins/MagicGrimoire/config.yml` - Main configuration file
Customization Options
- Mana maximum and regeneration rates - Spell damage multipliers - Cooldown period adjustments - Visual effect toggles
Example Configuration
```yaml mana: base-max: 100 regen-rate: 1 regen-interval: 100
spells: cooldown-multiplier: 1.0 damage-multiplier: 1.0 ```
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Permissions
Player Permissions
- `magicgrimoire.cast` - Use spells (default: all players)
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Version Information
Development: 1.0.R Development: Minecraft 1.21+ Development: MIT - Full commercial and personal use permitted Development: Active development and support