LeadPhysics

Physical lead simulation with configurable rendering and collisions. Not changes vanilla lead physics.

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Quick challenge

How far can you run before the mobs catch you?

LeadPhysics

LeadPhysics

LeadPhysics replaces the stiff vanilla leash look with a smoother physical rope simulation while keeping the mod lightweight and client-side.

MOD NOT CHANGE VANILLA PHYSICS OF VANILLA LEAD !!!

Features

- Physical rope simulation instead of a rigid vanilla line - Configurable 2D and 3D lead rendering - Adjustable physics strength - Optional block collision - Client-side configuration through Mod Menu - Vanilla lead logic stays intact

Configuration

LeadPhysics includes an in-game config screen where you can change:

- Enable or disable the mod - Render mode: 2D or 3D - Physics strength - Block collision

Compatibility

- Fabric - Client-side - Mod Menu supported

Available port branches and builds:

- `1.21.9` - `1.21.10` - `1.21.11` - `26.1`

Links

- Modrinth: https://modrinth.com/project/leadphysics - CurseForge: https://curseforge.com/minecraft/mc-mods/leadphysics - Issues: https://github.com/manukek/LeadPhysics/issues - Source: https://github.com/manukek/LeadPhysics

Credits

- Author: Manukq - Logo: mabron

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