Late Game Golems
Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Late Game Golems
major version update for [NeoForge]-1.21.1, [Forge]-1.20.1
Modpack policy: you can add this to modpacks.
Client Config
<pre><code>#Settings for Late Game Golem [upgraded_golem] #Display Death Message upgraded_golem_death_msg = false </code></pre>
Common Config
<pre><code>#Settings for Late Game Golem [upgraded_golem] #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_target_whitelist = ["modid", "modid:mobname"] #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_retaliate_whitelist = ["modid", "modid:mobname"] #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only. entity_target_blacklist = ["modid", "modid:mobname"] #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only. item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]
#Golem Stats [upgraded_golem.stats] #stat change will not apply to existing golems #Golem Health Multiplier
Default: 1.0
Range: 0.001 ~ 1000.0
health_multiplier = 1.0 #Golem Ranged Damage Multiplier
Default: 1.0
Range: 0.001 ~ 1000.0
ranged_damage_multiplier = 1.0 #Golem Melee Damage Multiplier
Default: 1.0
Range: 0.001 ~ 1000.0
melee_damage_multiplier = 1.0
#Behavior [upgraded_golem.behavior] #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems. #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting. all_monsters_target_golem = true #Golems can be angry at players. angry_at_player = false #Golem will target player that hurt golem's owner protect_owner = false #Only Golem's Owner can access its inventory owner_invetnory_lock = false </code></pre>
Upgrade iron golem into a Late Game Golem.
Upgrades include:
* Gems - which activate on golem's death. * Gems - which change golem's behavior. * Gems - golem can dual wield them. * Gems - Guns, Shields, Lanterns. * Gems - Improves stats and provides abilities. * Gems - additional stat improvements.



move control of entity in the Upgrade Painter Workshop UI.
* right click & drag to rotate entity, * right click & drag to zoom in and out. * right click & drag to move entity position.
Gems

Shields






