Late Game Golems

Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades.

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Quick challenge

How far can you run before the mobs catch you?

Late Game Golems

major version update for [NeoForge]-1.21.1, [Forge]-1.20.1

Modpack policy: you can add this to modpacks.

Client Config

<pre><code>#Settings for Late Game Golem [upgraded_golem] #Display Death Message upgraded_golem_death_msg = false </code></pre>

Common Config

<pre><code>#Settings for Late Game Golem [upgraded_golem] #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_target_whitelist = ["modid", "modid:mobname"] #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_retaliate_whitelist = ["modid", "modid:mobname"] #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only. entity_target_blacklist = ["modid", "modid:mobname"] #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only. item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]

#Golem Stats [upgraded_golem.stats] #stat change will not apply to existing golems #Golem Health Multiplier

Default: 1.0

Range: 0.001 ~ 1000.0

health_multiplier = 1.0 #Golem Ranged Damage Multiplier

Default: 1.0

Range: 0.001 ~ 1000.0

ranged_damage_multiplier = 1.0 #Golem Melee Damage Multiplier

Default: 1.0

Range: 0.001 ~ 1000.0

melee_damage_multiplier = 1.0

#Behavior [upgraded_golem.behavior] #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems. #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting. all_monsters_target_golem = true #Golems can be angry at players. angry_at_player = false #Golem will target player that hurt golem's owner protect_owner = false #Only Golem's Owner can access its inventory owner_invetnory_lock = false </code></pre>

Upgrade iron golem into a Late Game Golem.

Upgrades include:

* Gems - which activate on golem's death. * Gems - which change golem's behavior. * Gems - golem can dual wield them. * Gems - Guns, Shields, Lanterns. * Gems - Improves stats and provides abilities. * Gems - additional stat improvements.

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move control of entity in the Upgrade Painter Workshop UI.

* right click & drag to rotate entity, * right click & drag to zoom in and out. * right click & drag to move entity position.

Gems

Shields

Melees

Upgrades

Guns

Death Modules

AI Chips

Misc

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