Just a Very Powerful Performance Pack
A NeoForge-based, de-duplicated, full-path performance pack that aims to provide a clean ~3× client / ~6× server speedup while preserving vanilla semantics and visual fidelit
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Just a Very Powerful Performance Pack
This pack contains FPS/TPS that measurably improve FPS/TPS. Redundant tweaks and overlapping features that may introduce regressions are intentionally excluded.
It is built for NeoForge 1.21.x, preferring NeoForge-native builds of major optimization mods to maximize compatibility between client and server.
Core Principles
• De-duplication
Avoid overlapping features that cause conflicts or “negative synergy.” Every included mod has a distinct, non-overlapping role.
• Async & Parallel-First
Prioritize optimizations that offload or parallelize:
* rendering * particle processing * chunk IO * entity & block-entity logic
• Low Visual Footprint
No aggressive visual downgrades. Vanilla 12-chunk render distance, full-quality leaves — performance gains come from engineering, not uglifying.
Author Benchmarks *(author-provided)*
* 2048-furnace setups maintain ~20 TPS: ~3× FPS in normal scenes; ~5–6× in extreme loads * 2048-furnace setups maintain ~20 TPS: stable 2048-furnace setups maintain ~20 TPS @ vanilla view distance * 2048-furnace setups maintain ~20 TPS: With async pipeline + C2ME, 2048-furnace setups maintain ~20 TPS even on weak CPUs
Included Major / Verified Mods
• Flerovium
General engine-level performance improvements.
~~• AsyncParticles~~
Offloads particle simulation and rendering to multi-threaded pipelines.
• Iris (Async Fork)
Licensed under LGPL-3.0 An asynchronous, performance-tuned fork of Iris:
* reduces shader-related main-thread stalls * smoother shader loading * pairs efficiently with Sodium and async rendering stack
• Accelerated Rendering
GPU compute-shader–based entity & block-entity renderer. Replaces per-frame CPU vertex transforms with GPU caching + parallel transforms, significantly reducing CPU load in entity-dense scenes.
• Sodium (NeoForge)
Modern and stable client-side rendering optimizations.
• Lithium (NeoForge)
Logic and tick performance improvements.
• C2ME
Multi-threaded chunk IO and region management.
• Entity Culling
Skips rendering of entities and block entities outside camera visibility.
• Additional Mods
Reese’s Sodium Options, ImmediatelyFast, ModernFix, Noisium, MoreCulling, GPUTape, Krypton FNP, Ixeris, and all other provided mods are included with tuned configs and preserved filenames.
FAQ
• Does this change vanilla gameplay?
No — all vanilla semantics and mechanics are preserved.
• Server-friendly?
Yes. Fully compatible with NeoForge servers and async-heavy environments.
--- 本整合包仅包含经过验证、确实能够提升 FPS / TPS 的性能优化。 任何可能引入回退、冲突或负优化的冗余与重叠调整,均被有意排除。
整合包基于 NeoForge 原生版本 构建,优先选用 NeoForge 原生版本的主流性能优化 Mod,以最大化客户端与服务端之间的兼容性。
核心原则
• 模块去重(De-duplication)
避免功能重叠、相互干扰或产生“负协同效应”的优化。 每一个被纳入的 Mod 都拥有清晰、独立且不可替代的优化职责。
• 异步 / 并行优先(Async & Parallel-First)
优先采用将负载从主线程中卸载或并行化的优化方案,包括但不限于:
* 渲染流程 * 粒子处理 * 区块 IO * 实体与方块实体逻辑
• 低视觉侵入(Low Visual Footprint)
不采用激进的画面降级手段。 保持原版 12 区块视距、完整树叶与高画质表现 —— 性能提升来自工程优化,而非“丑化画面”。
作者实测数据 *(由整合包作者提供)*
* 2048 熔炉阵列仍可维持 ~20 TPS:常规场景下约 2048 熔炉阵列仍可维持 ~20 TPS,极端负载场景可达 2048 熔炉阵列仍可维持 ~20 TPS * 2048 熔炉阵列仍可维持 ~20 TPS:在原版视距下稳定维持 2048 熔炉阵列仍可维持 ~20 TPS * 2048 熔炉阵列仍可维持 ~20 TPS:结合异步处理链路与 C2ME,在弱 CPU 环境下 2048 熔炉阵列仍可维持 ~20 TPS
主要 / 已验证 Mod 组成
• Flerovium
通用的引擎级性能优化。
• AsyncParticles
将粒子模拟与渲染卸载至多线程执行,降低主线程负载。
• Iris(异步 Fork)
采用 LGPL-3.0 许可证 一个以性能为导向的 Iris 异步分支版本:
* 显著减少 Shader 相关的主线程阻塞 * 提供更平滑的 Shader 加载体验 * 可高效配合 Sodium 与整合包内的异步渲染体系使用
• Accelerated Rendering
基于 GPU 计算着色器 的实体 / 方块实体渲染加速方案。 通过 GPU 缓存与并行变换,取代逐帧的 CPU 顶点变换,在高实体密度场景中显著降低 CPU 占用。
• Sodium(NeoForge)
现代、稳定的客户端渲染性能优化。
• Lithium(NeoForge)
核心逻辑与 Tick 层面的性能优化。
• C2ME
多线程区块 IO 与区块管理优化。
• Entity Culling
跳过摄像机不可见的实体与方块实体渲染。
• 其他包含 Mod
Reese’s Sodium Options、ImmediatelyFast、ModernFix、Noisium、MoreCulling、GPUTape、Krypton FNP、Ixeris 等所有其余 Mod 均按原文件名保留,并已针对兼容性进行配置调整。
FAQ
• 是否会改变原版玩法?
不会 —— 整合包完整保留原版语义与机制,不包含任何玩法改动。
• 是否适合服务器使用?
是的。 完全兼容 NeoForge 服务端,并针对高并发、异步负载环境进行了设计。