JapsuGrid
World generation plugin for "RaysGrid" -style grid-world generation!
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
JapsuGrid
JapsuGrid

Info
Meet the "RaysGrid" experience: A normal minecraft world, but with 99% of its blocks removed.
A modified version of the oh-so-popular Sky-Grid, but unlike Sky-Grid, the blocks generated are the same as those in a typical Minecraft world.
*Everything that's possible in a normal Minecraft world, is also possible here!*
Features
- Structures & decorations can either be generated normally, or "gridified" like all other terrain. - Bedrock generation can be turned off. - Ability to skip the removal of specific blocks (end portal frames, chests, what ever you like)! - No liquid spilling when a chunk is loaded: water/lava stays hovering. - Very reasonable performance: we either intercept the chunk generation process, or do post-processing with BlockPopulators.
Setup
1. Download and move the plugin to your "Plugins" -folder. 2. Assign JapsuGrid as your world generator in ```Bukkit.yml```: ```yaml worlds: world: generator: JapsuGrid world_nether: generator: JapsuGrid world_the_end: generator: JapsuGrid ```
Note: If the lines above are missing from your ```Bukkit.yml```, just add them!
Standard config
```yaml
When to generate the grid.
BEFORE_DECORATIONS: Faster, but leaves all decorations (structures, trees, etc) intact.
AFTER_DECORATIONS: Slower, but decimates everything except blocks defined in "NonReplaceableBlocks" (below).
GenerationMode: AFTER_DECORATIONS
Amount of empty space between each block.
Valid range [1, 7].
BlockSpacing: 3
Whether to skip all bedrock generation.
RemoveAllBedrock: true
Whether to TEMPORARILY disable water flow and block gravity in newly generated chunks.
Reduces lag by not allowing liquids to flow when the chunk is loaded.
DisableEventsInNewChunks: true
Blocks that never get removed by the generator.
NonReplaceableBlocks: - END_PORTAL_FRAME
- SPAWNER
- CHEST
```
Usage statistics
Gallery



---
Stronghold generation
With AFTER_DECORATIONS config value.

With BEFORE_DECORATIONS config value.

---
End island generation
With AFTER_DECORATIONS config value.

With BEFORE_DECORATIONS config value.

Contributing
Feel free to submit any PRs :)