Item Modifiers
Item Modifiers shamelessly implements Terraria's item modifiers into the game.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Item Modifiers
Item Modifiers is a mod that is very much inspired by Terraria's modifiers system.
The modifiers the mod implements are below. By default, there is a 25% chance that an item will not have a modifier at all. This can be changed in the mod's config.
Universal
(all weapons can have these modifiers)
- Keen - *+3% critical strike chance* - Superior - *+1 damage, +3% critical strike chance, +10% knockback* - Forceful - *+15% knockback* - Broken - *-30% damage, -20% knockback* - Damaged - *-15% damage* - Shoddy - *-1 damage, -15% knockback* - Hurtful - *+1 damage* - Strong - *+15% knockback* - Unpleasant - *+0.5 damage, +15% knockback* - Weak - *-20% knockback* - Ruthless - *+1.8 damage, -10% knockback* - Godly - *+1.5 damage, +5% critical strike chance, +15% knockback* - Demonic - *+1.5 damage, +5% critical strike chance* - Zealous - *+5% critical strike chance*
Common
(swords & ranged weapons)
- Quick - *+10% speed* - Deadly - *+1 damage, +10% speed* - Agile - *+10% speed, +3% critical strike chance* - Nimble - *+5% speed* - Murderous - *+0.7 damage, +6% speed, +3% critical strike chance* - Slow - *-15% speed* - Sluggish - *-20% speed* - Lazy - *-8% speed* - Annoying - *-20% damage, -15% speed* - Nasty - *+0.5 damage, +10% speed, +2% critical strike chance, -10% knockback*
Melee
(swords, pickaxes, axes, & shovels)
- Large - *+12% size* - Massive - *+18% size* - Dangerous - *+0.5 damage, +2% critical strike chance, +5% size* - Savage - *+1 damage, +10% size, +10% knockback* - Sharp - *+1.5 damage* - Pointy - *+1 damage* - Tiny - *-18% size* - Terrible - *-15% damage, -13% size, -15% knockback* - Small - *-10% size* - Dull - *-15% damage* - Unhappy - *-10% speed, -10% size, -10% knockback* - Bulky - *+0.5 damage, -15% speed, +10% size, +10% knockback* - Shameful - *-10% damage, +10% size, -20% knockback* - Heavy - *-10% speed, +15% knockback* - Light - *+15% speed, -10% knockback* - Legendary - *+1.5 damage, +10% speed, +5% critical strike chance, +10% size, +15% knockback*
Ranged
(ranged weapons)
- Sighted - *+1 damage, +3% critical strike chance* - Rapid - *+15% speed, +10% velocity* - Hasty - *+10% speed, +15% velocity* - Intimidating - *+5% velocity, +15% knockback* - Deadly - *+1 damage, +5% speed, +2% critical strike chance, +5% velocity, +5% knockback* - Staunch - *+1 damage, +15% knockback* - Awful - *-15% damage, -10% velocity, -10% knockback* - Lethargic - *-15% speed, -10% velocity* - Awkward - *-10% speed, -20% knockback* - Powerful - *+1.5 damage, -10% speed, +1% critical strike chance* - Frenzying - *-1.5 damage, +15% speed* - Unreal - *+1.5 damage, +10% speed, +5% critical strike chance, +10% velocity, +15% knockback*
Disabled
(modifiers disabled by default)
- Gigantic - *+9 damage, -0.25 attack speed, -25% speed, +200% size, +200% knockback* - Ungodly - *+3 damage, +100% damage, +4 attack speed, +10% speed, +20% critical strike chance, +200% velocity, +300% knockback* - Zoomy - *+500,000% speed, -25% size, -10% knockback*
As the mod is currently, the only way to obtain a modifier is to get a new item, however that is subject to change if/when I work on this project more.