Item Components
Change the default components for items! Server-side and data-driven, refreshes on /reload! (and does it properly)
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Item Components
Item Components
✅ Features
- Modpack creation at no cost of quirkyness on the client - Modpack creation through datapacks, read below for the how. - Modpack creation on the fly via /reload. No restarting a server or client, or rejoining a world. - Modpack creation and modded item components - Modpack creation made easy, by putting the power of balancing in your hands
❓ What can I do with it?
For a full list of things you can change, visit the Minecraft Wiki on Data component format. A non-exhaustive list of things you add, remove or change on any item: - Max stack size - Armor, damage & attack speed values - Default placement state - Enchantment glint - Fireproof - Nutrition, saturation, eating time & effects - Tooltips - Name & lore - Jukebox song - Max damage - Rarity - Default mining speed, durability change & effective blocks - Unbreakable
In essence, any item, modded or vanilla, can be changed in any way you might want.
⚙️ Datapack creation
Components on (an) item(s) can be changed by adding an entry under ```<namespace>:item_components/<path>.json```. Entries have 3 fields, all optional: - ```parents```: an ID or an array of IDs - The entries to inherit. Note that only the parent's parents and parent's components are inherited, not the parent's targets. - ```targets```: an item ID, an item tag suffixed with '#' or an array of item IDs - The items to apply the component changes to. - ```components```: a component changes object - The component changes to apply to the items.
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