InfoHUD
Display coordinates and time to the player's action bar. All the functionality of the Coordinates HUD datapack and more.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
InfoHUD

InfoHUD
Display coordinates and time to the player's action bar. All the functionality of Coordinates HUD and more.
Compatible with Craftbukkit/Spigot/Paper 1.8+, although craftbukkit versions will probably stop working each update because of NMS changes.
Features
Display the current coordinates and time.

Display the time in different formats (villager schedule shown).

Automatically switch to 'dark mode' in brighter biomes such as deserts and snow biomes.

Nearly every setting can be adjusted (See config.yml).
Commands
For players (infohud.use): `/infohud <enable|disable>` : Enable/Disable InfoHUD for yourself. `/infohud coordinates <disabled|enabled>` : Enable/Disable showing your coordinates. `/infohud time <disabled|currentTick|clock12|clock24|villagerSchedule>` : Time display format. `/infohud darkMode <disabled|enabled|auto>` : Dark mode settings.
For admins (infohud.admin): `/infohud messageUpdateDelay`: Change how quickly (ticks) the text is being updated. `/infohud reload`: Reload settings (Reloads config.yml). `/infohud benchmark`: Display how long InfoHUD took to process the last update. `/infohud brightBiomes <add|remove> <here|BIOME_NAME>`: Add/Remove biomes where dark mode turns on automatically.
Permissions
`infohud.use` Allows player to enable/disable InfoHUD and change their own settings (enabled by default). `infohud.admin` Allows player to change plugin settings.
config.yml
Settings that apply to every player. ```yaml infohudVersion: '1.X'
Ticks between each update. Performance cost is tiny, so you are unlikely to run into any
performance issues even if it is set to 1. Values above 20 can lead to the message fading.
messageUpdateDelay: <number> {Default:5}
Lower to reduce the delay between entering a bright biome and InfoHUD changing colors.
Very heavy performance impact since MC 1.13. Recommend above 20.
biomeUpdateDelay: <number> {Default:40}
Colors used by the bright and dark modes respectively (UPPERCASE). https://minecraft.gamepedia.com/Formatting_codes
colors: bright1: GOLD bright2: WHITE dark1: DARK_AQUA dark2: AQUA
Biomes where dark mode will turn on automatically.
Find by using https://minecraft.gamepedia.com/Biome#Biome_IDs, the F3 menu or use /infohud biome add
Must be in UPPERCASE. E.g. DEEP_FROZEN_OCEAN
Only biomes in this list that are recognised by the current MC version will be loaded. Biomes from older/newer versions
will not be loaded, but remain in the file.
brightBiomes: - DESERT - BIOME_NAME - ... ```
players.yml
Player settings are saved on a separate file. ```yaml infohudVersion: '1.X'
Settings on a per-player basis. https://namemc.com/ to get UUIDs.
playerConfig: 7445052d-632b-4aa1-8da8-44be2053bd5b: coordinatesMode: <enabled | disabled> timeMode: <disabled | currentTick | clock12 | clock24 | villagerSchedule> darkMode: <disabled | enabled | auto> Another-UUID: coordinatesMode: enabled timeMode: clock12 darkMode: auto ... ```
See also
This plugin is inspired by the excellent CoordinatesHUD datapack. Find it at https://vanillatweaks.net/picker/datapacks/.