Infected Manhunt

One infected hunter starts the chase. Every speedrunner death creates a new hunter. Your only objective: kill the Ender Dragon before everyone is infected.

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Quick challenge

How far can you run before the mobs catch you?

Infected Manhunt

# 🧟 Infected Manhunt ### Beat the Ender Dragon before the infection takes everyone
![Minecraft](https://img.shields.io/badge/Minecraft-1.21%2B-28A745?style=for-the-badge&logo=minecraft) ![API](https://img.shields.io/badge/API-Paper%2FSpigot%2FPurpur%2FBukkit-2875D7?style=for-the-badge) ![Mode](https://img.shields.io/badge/Mode-Infected_Manhunt-FF4D4D?style=for-the-badge) ![Version](https://img.shields.io/badge/Version-1.0.2-FFC107?style=for-the-badge)
> **One player starts infected. Every runner who dies joins the hunt. Can the survivors defeat the Ender Dragon before the infection spreads to everyone — or will the infected team grow too powerful to stop?** ---
## 🎬 Inspired by Sapnap's Infected Manhunt Series Inspired by Sapnap's viral format
🧟 Infected Manhunt
--- ## 🧟 How It Works The game starts with a single infected hunter. Everyone else is a runner racing to beat the Ender Dragon. The twist? Every time a runner dies, they switch sides and start hunting too. The longer the game goes, the more the infected team snowballs — making every death feel like a catastrophe for the survivors. | Team | Goal | Win Condition | |:--|:--|:--| | 🏃 **Runners** | Defeat the Ender Dragon | Kill the dragon before everyone is infected | | 🧟 **Infected** | Infect every runner | Convert the entire lobby to their team | --- ## ✨ Features | Feature | Description | |:--|:--| | **🧟 Infection on Death** | Runners who die instantly switch to the infected team and begin hunting | | **📈 Snowballing Gameplay** | Every death grows the infected team, making late-game incredibly intense | | **🧭 Compass Tracking** | Infected players always have a compass pointing at active runners | | **🎯 Target Picker GUI** | Infected can choose exactly which runner to track via an in-game menu | | **🖥️ Full Admin GUI** | Manage games, teams, settings, and tracking without touching any files | | **🔁 Live Team Management** | Move players between teams mid-match from the GUI or a single command | | **🔌 Disconnect-Safe State** | Leaving and rejoining never corrupts a player's team assignment | | **⚙️ Configurable Respawns** | Choose between vanilla, world spawn, or a fixed custom location for infected players | | **🎨 Custom Team Colors** | Set your own colors and chat prefixes for each team | --- ## 🚀 Quick Start
| Step | Action | Details | |:---:|:---|:---| | **1** | 📥 **Download** | Get `infectedmanhunt-*.jar` from releases or build from source | | **2** | 📁 **Install** | Place the jar in your server's `plugins/` folder | | **3** | 🔄 **Restart** | Start or restart the server to generate configs | | **4** | ⚙️ **Configure** | Edit `plugins/InfectedManhunt/config.yml` if needed | | **5** | 🎮 **Play!** | Run `/infected gui` in-game and start your first match |
### Requirements - Minecraft **1.21+** - **Paper**, **Purpur**, **Spigot**, or **Bukkit** *(Paper or Purpur recommended)* --- ## 🖥️ Admin GUI The GUI is the primary control surface — most server owners will never need to memorize a command. Open it any time with `/infected gui`.
📋 Click to see all GUI menus #### 🏠 Main Menu - Start a match with a **random** infected player - Start a match by **selecting** the first infected manually - Stop and fully reset the current match - View live match status - Open tracking, respawn, and team settings - Reload config without restarting #### 🧭 Tracking Settings - Adjust compass update speed - Set the cooldown on last-known location messages - Toggle last-known tracking messages on or off #### 💀 Respawn Settings - Set infected respawn mode: `vanilla`, `world_spawn`, or `fixed` - Save your current location as the fixed respawn point #### 🎨 Team Settings - Change runner and infected team colors - Edit runner and infected chat prefixes - Open the live **Team Management** screen #### 👥 Team Management (Live) - **Left-click** a player → make them a runner - **Right-click** a player → make them infected - **Shift-click** → toggle their team Designed for mid-match corrections and moderation — no need to stop and restart the game.
--- ## 📝 Commands ### Admin Commands | Command | Description | |:--|:--| | `/infected gui` | Opens the full admin GUI | | `/infected start ` | Start a game with a specific infected player | | `/infected start random` | Start a game with a randomly selected infected player | | `/infected stop` | Stop and fully reset the current game | | `/infected team ` | Move a player to a specific team during an active match | | `/infected reload` | Reload `config.yml` without restarting | ### General Commands | Command | Description | |:--|:--| | `/infected status` | Display current game state and team counts | | `/infected track` | Open the target picker if you are infected | --- ## 🔐 Permissions | Permission | Access | |:--|:--| | `infectedmanhunt.admin` | Full control — GUI, start/stop, reload, team management | | `infectedmanhunt.command` | Base command access for general players | --- ## 🧭 Compass Rules - Only **infected players** carry the tracking compass - **Right-click** → cycle between available runners - **Sneak + right-click** → open the target picker GUI - If a runner is in another dimension, the compass falls back to their **last-known location** - Runners cannot pick up, craft, or hold a hunter compass during a match --- ## ⚙️ Configuration All settings live in `plugins/InfectedManhunt/config.yml` and can be adjusted from the GUI.
📄 Click to see all config options #### 🚦 Start Settings | Key | Description | |:--|:--| | `start.teleport_to_spawn` | Teleport all players to spawn when a match begins | | `start.announce_titles` | Show title messages on game start and when players become infected | #### 💀 Respawn Settings | Key | Description | |:--|:--| | `respawn.mode` | `vanilla`, `world_spawn`, or `fixed` | | `respawn.world` | World name used for fixed respawn mode | | `respawn.x` / `respawn.y` / `respawn.z` | Coordinates for fixed respawn mode | #### 🧭 Tracking Settings | Key | Description | |:--|:--| | `tracking.update_ticks` | How often the compass updates its target position | | `tracking.message_cooldown_seconds` | Cooldown between last-known location messages | | `tracking.notify_last_known` | Enable or disable last-known location messages entirely | #### 🎨 Team Settings | Key | Description | |:--|:--| | `teams.speedrunner_color` | Scoreboard/chat color for the runner team | | `teams.infected_color` | Scoreboard/chat color for the infected team | | `teams.speedrunner_prefix` | Chat prefix displayed for runners | | `teams.infected_prefix` | Chat prefix displayed for infected players |
--- ## 🔨 Building From Source ```bash mvn package ``` Output: `target/infectedmanhunt-1.0.2.jar` --- ## 📋 Notes for Server Owners - The plugin is designed around **vanilla-feeling gameplay** with minimal visual clutter. - The **GUI is the primary control surface** — most server owners will never need to memorize commands. - **Live team management** lets admins correct player state during an active match without resetting anything. - **Disconnect-safe state** means players who crash or leave won't corrupt the ongoing game. ---
## 🙌 Credits & Support **Inspired by Sapnap's iconic Infected Manhunt format** **Developed by muj4b** [![Donate](https://img.shields.io/badge/💖_Donate-Support_Development-ff69b4?style=for-the-badge)](https://donate.stripe.com/8x29AT0H58K03judnR0Ba01) --- ### 🎉 Experience the Infection Today! 🎉 **Snowballing gameplay • Compass tracking • Full GUI control • Endless chaos** *Found a bug or have a suggestion? Report it on our Discord!*
ADS